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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 71 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071#include "stdafx.h"#include "MobSkinTextureProcessor.h"
BufferedImage *MobSkinTextureProcessor::process(BufferedImage *in){ if (in == NULL) return NULL;
width = 64; height = 32;
BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB); Graphics *g = out->getGraphics(); g->drawImage(in, 0, 0, NULL); g->dispose();
pixels = out->getData();
setNoAlpha(0, 0, 32, 16); setForceAlpha(32, 0, 64, 32); setNoAlpha(0, 16, 64, 32); bool hasAlpha = false; for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; }
if (!hasAlpha) { for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; } }
return out;}
void MobSkinTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1){ if (hasAlpha(x0, y0, x1, y1)) return;
for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] &= 0x00ffffff; }}
void MobSkinTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1){ for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] |= 0xff000000; }}
bool MobSkinTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1){ for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { int pix = pixels[x + y * width]; if (((pix >> 24) & 0xff) < 128) return true; } return false;}