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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 72 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172#include "stdafx.h"#include "MobSkinMemTextureProcessor.h"
BufferedImage *MobSkinMemTextureProcessor::process(BufferedImage *in){ if (in == NULL) return NULL;
width = 64; height = 32;
BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB); Graphics *g = out->getGraphics(); g->drawImage(in, 0, 0, NULL); g->dispose();
pixels = out->getData();
setNoAlpha(0, 0, 32, 16); setForceAlpha(32, 0, 64, 32); setNoAlpha(0, 16, 64, 32); bool hasAlpha = false; for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; }
// 4J-PB - looks like the code below is wrong, and really should be looping from 0 to <32 if (!hasAlpha) { for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; } }
return out;}
void MobSkinMemTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1){ if (hasAlpha(x0, y0, x1, y1)) return;
for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] &= 0x00ffffff; }}
void MobSkinMemTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1){ for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] |= 0xff000000; }}
bool MobSkinMemTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1){ for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { int pix = pixels[x + y * width]; if (((pix >> 24) & 0xff) < 128) return true; } return false;}