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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.9 kB · 151 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151#include "stdafx.h"#include "MinecartRenderer.h"#include "MinecartModel.h"#include "TextureAtlas.h"#include "..\Minecraft.World\net.minecraft.world.entity.item.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
ResourceLocation MinecartRenderer::MINECART_LOCATION(TN_ITEM_CART);
MinecartRenderer::MinecartRenderer(){ this->shadowRadius = 0.5f; model = new MinecartModel(); renderer = new TileRenderer();}
void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, double z, float rot, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Minecart> cart = dynamic_pointer_cast<Minecart>(_cart);
glPushMatrix();
bindTexture(cart);
__int64 seed = cart->entityId * 493286711l; seed = seed * seed * 4392167121l + seed * 98761;
float xo = ((((seed >> 16) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f; float yo = ((((seed >> 20) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f; float zo = ((((seed >> 24) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f;
glTranslatef(xo, yo, zo);
double xx = cart->xOld + (cart->x - cart->xOld) * a; double yy = cart->yOld + (cart->y - cart->yOld) * a; double zz = cart->zOld + (cart->z - cart->zOld) * a;
double r = 0.3f;
Vec3 *p = cart->getPos(xx, yy, zz);
float xRot = cart->xRotO + (cart->xRot - cart->xRotO) * a;
if (p != NULL) { Vec3 *p0 = cart->getPosOffs(xx, yy, zz, r); Vec3 *p1 = cart->getPosOffs(xx, yy, zz, -r); if (p0 == NULL) p0 = p; if (p1 == NULL) p1 = p;
x += p->x - xx; y += (p0->y + p1->y) / 2 - yy; z += p->z - zz;
Vec3 *dir = p1->add(-p0->x, -p0->y, -p0->z); if (dir->length() == 0) { } else { dir = dir->normalize(); rot = (float) (atan2(dir->z, dir->x) * 180 / PI); xRot = (float) (atan(dir->y) * 73); } } glTranslatef((float) x, (float) y, (float) z);
glRotatef(180 - rot, 0, 1, 0); glRotatef(-xRot, 0, 0, 1); float hurt = cart->getHurtTime() - a; float dmg = cart->getDamage() - a; if (dmg < 0) dmg = 0; if (hurt > 0) { glRotatef(Mth::sin(hurt) * hurt * dmg / 10 * cart->getHurtDir(), 1, 0, 0); }
int yOffset = cart->getDisplayOffset(); Tile *tile = cart->getDisplayTile(); int tileData = cart->getDisplayData();
if (tile != NULL) { glPushMatrix();
bindTexture(&TextureAtlas::LOCATION_BLOCKS); float ss = 12 / 16.0f;
glScalef(ss, ss, ss); glTranslatef(0 / 16.f, yOffset / 16.f, 0 / 16.f); renderMinecartContents(cart, a, tile, tileData);
glPopMatrix(); glColor4f(1, 1, 1, 1); bindTexture(cart); }
glScalef(-1, -1, 1); model->render(cart, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true); glPopMatrix();
/* if (cart->type != Minecart::RIDEABLE) { glPushMatrix(); bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" float ss = 12 / 16.0f; glScalef(ss, ss, ss);
// 4J - changes here brought forward from 1.2.3 if (cart->type == Minecart::CHEST) { glTranslatef(0 / 16.0f, 8 / 16.0f, 0 / 16.0f); TileRenderer *tr = new TileRenderer(); tr->renderTile(Tile::chest, 0, cart->getBrightness(a)); delete tr; } else if (cart->type == Minecart::FURNACE) { glTranslatef(0, 6 / 16.0f, 0); TileRenderer *tr = new TileRenderer(); tr->renderTile(Tile::furnace, 0, cart->getBrightness(a)); delete tr; } glPopMatrix(); glColor4f(1, 1, 1, 1); }
bindTexture(TN_ITEM_CART); // 4J - was L"/item/cart.png" glScalef(-1, -1, 1); // model.render(0, 0, cart->getLootContent() * 7.1f - 0.1f, 0, 0, 1 / // 16.0f); model->render(cart, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true); glPopMatrix(); */}
ResourceLocation *MinecartRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &MINECART_LOCATION;}
void MinecartRenderer::renderMinecartContents(shared_ptr<Minecart> cart, float a, Tile *tile, int tileData){ float brightness = cart->getBrightness(a);
glPushMatrix(); renderer->renderTile(tile, tileData, brightness); glPopMatrix();}