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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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870 B · 39 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839#include "stdafx.h"#include "LeashKnotRenderer.h"#include "LeashKnotModel.h"
ResourceLocation LeashKnotRenderer::KNOT_LOCATION = ResourceLocation(TN_ITEM_LEASHKNOT);
LeashKnotRenderer::LeashKnotRenderer() : EntityRenderer(){ model = new LeashKnotModel();}
LeashKnotRenderer::~LeashKnotRenderer(){ delete model;}
void LeashKnotRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a){ glPushMatrix(); glDisable(GL_CULL_FACE);
glTranslatef((float) x, (float) y, (float) z);
float scale = 1 / 16.0f; glEnable(GL_RESCALE_NORMAL); glScalef(-1, -1, 1);
glEnable(GL_ALPHA_TEST);
bindTexture(entity); model->render(entity, 0, 0, 0, 0, 0, scale, true);
glPopMatrix();}
ResourceLocation *LeashKnotRenderer::getTextureLocation(shared_ptr<Entity> entity){ return &KNOT_LOCATION;}