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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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974 B · 37 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637#include "stdafx.h";#include "LeashKnotModel.h"#include "ModelPart.h"
LeashKnotModel::LeashKnotModel() { _init(0, 0, 32, 32);}
LeashKnotModel::LeashKnotModel(int u, int v, int tw, int th){ _init(u, v, tw, th);}
void LeashKnotModel::_init(int u, int v, int tw, int th){ texWidth = tw; texHeight = th; knot = new ModelPart(this, u, v); knot->addBox(-3, -6, -3, 6, 8, 6, 0); knot->setPos(0, 0, 0);}
void LeashKnotModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ setupAnim(time, r, bob, yRot, xRot, scale, entity);
knot->render(scale, usecompiled);}
void LeashKnotModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
knot->yRot = yRot / (180 / PI); knot->xRot = xRot / (180 / PI);}