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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 28 lines
C++
at main
12345678910111213141516171819202122232425262728#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "LavaSlimeModel.h"#include "LavaSlimeRenderer.h"
ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA);
LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f){ this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion();}
ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &MAGMACUBE_LOCATION;}
void LavaSlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a){ // 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr<Mob> we have here - // do some casting around instead shared_ptr<LavaSlime> slime = dynamic_pointer_cast<LavaSlime>(_slime); int size = slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); float s = size; glScalef(w * s, 1 / w * s, w * s);}