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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 85 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485#include "stdafx.h"#include "ItemSpriteRenderer.h"#include "EntityRenderDispatcher.h"#include "TextureAtlas.h"#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"#include "..\Minecraft.World\net.minecraft.world.item.alchemy.h"#include "..\Minecraft.World\net.minecraft.world.item.h"#include "..\Minecraft.World\net.minecraft.world.h"
ItemSpriteRenderer::ItemSpriteRenderer(Item *sourceItem, int sourceItemAuxValue /*= 0*/) : EntityRenderer(){ this->sourceItem = sourceItem; this->sourceItemAuxValue = sourceItemAuxValue;}
//ItemSpriteRenderer::ItemSpriteRenderer(int icon) : EntityRenderer()//{// this(sourceItem, 0);//}
void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double z, float rot, float a){ // the icon is already cached in the item object, so there should not be any performance impact by not caching it here Icon *icon = sourceItem->getIcon(sourceItemAuxValue); if (icon == NULL) { return; }
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z); glEnable(GL_RESCALE_NORMAL); glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); bindTexture(e); Tesselator *t = Tesselator::getInstance();
if (icon == PotionItem::getTexture(PotionItem::THROWABLE_ICON) ) {
int col = PotionBrewing::getColorValue((dynamic_pointer_cast<ThrownPotion>(e) )->getPotionValue(), false); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float b = ((col) & 0xff) / 255.0f;
glColor3f(red, g, b); glPushMatrix(); renderIcon(t, PotionItem::getTexture(PotionItem::CONTENTS_ICON)); glPopMatrix(); glColor3f(1, 1, 1); }
renderIcon(t, icon);
glDisable(GL_RESCALE_NORMAL); glPopMatrix();}
void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon){ float u0 = icon->getU0(); float u1 = icon->getU1(); float v0 = icon->getV0(); float v1 = icon->getV1();
float r = 1.0f; float xo = 0.5f; float yo = 0.25f;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0)); t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0)); t->end();}
ResourceLocation *ItemSpriteRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &TextureAtlas::LOCATION_ITEMS;}