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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 96 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697#include "stdafx.h"#include "InventoryScreen.h"#include "MultiplayerLocalPlayer.h"#include "Font.h"#include "EntityRenderDispatcher.h"#include "Lighting.h"#include "Textures.h"#include "Button.h"#include "AchievementScreen.h"#include "StatsScreen.h"#include "..\Minecraft.World\net.minecraft.stats.h"
InventoryScreen::InventoryScreen(shared_ptr<Player> player) : AbstractContainerScreen(player->inventoryMenu){ xMouse = yMouse = 0.0f; // 4J added
this->passEvents = true; player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());}
void InventoryScreen::init(){ buttons.clear();}
void InventoryScreen::renderLabels(){ font->draw(L"Crafting", 84 + 2, 8 * 2, 0x404040);}
void InventoryScreen::render(int xm, int ym, float a){ AbstractContainerScreen::render(xm, ym, a); this->xMouse = (float)xm; this->yMouse = (float)ym;}
void InventoryScreen::renderBg(float a){ // 4J Unused#if 0 int tex = minecraft->textures->loadTexture(L"/gui/inventory.png"); glColor4f(1, 1, 1, 1); minecraft->textures->bind(tex); int xo = (width - imageWidth) / 2; int yo = (height - imageHeight) / 2; this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
glEnable(GL_RESCALE_NORMAL); glEnable(GL_COLOR_MATERIAL);
glPushMatrix(); glTranslatef((float)xo + 51, (float)yo + 75, 50); float ss = 30; glScalef(-ss, ss, ss); glRotatef(180, 0, 0, 1);
float oybr = minecraft->player->yBodyRot; float oyr = minecraft->player->yRot; float oxr = minecraft->player->xRot;
float xd = (xo + 51) - xMouse; float yd = (yo + 75 - 50) - yMouse;
glRotatef(45 + 90, 0, 1, 0); Lighting::turnOn(); glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
minecraft->player->yBodyRot = (float) atan(xd / 40.0f) * 20; minecraft->player->yRot = (float) atan(xd / 40.0f) * 40; minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20; glTranslatef(0, minecraft->player->heightOffset, 0); EntityRenderDispatcher::instance->playerRotY = 180; EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1); minecraft->player->yBodyRot = oybr; minecraft->player->yRot = oyr; minecraft->player->xRot = oxr; glPopMatrix(); Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL);#endif}
void InventoryScreen::buttonClicked(Button *button){ if (button->id == 0) { minecraft->setScreen(new AchievementScreen(minecraft->stats[minecraft->player->GetXboxPad()])); } if (button->id == 1) { minecraft->setScreen(new StatsScreen(this, minecraft->stats[minecraft->player->GetXboxPad()])); }}