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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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502 B · 19 lines
C++
at main
12345678910111213141516171819#include "stdafx.h"#include "GiantMobRenderer.h"
ResourceLocation GiantMobRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_ITEM_ARROWS);
GiantMobRenderer::GiantMobRenderer(Model *model, float shadow, float _scale) : MobRenderer(model, shadow *_scale){ this->_scale = _scale;}
void GiantMobRenderer::scale(shared_ptr<LivingEntity> mob, float a){ glScalef(_scale, _scale, _scale);}
ResourceLocation *GiantMobRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &ZOMBIE_LOCATION;}