Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
988 B · 36 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536#include "stdafx.h"#include "GhastRenderer.h"#include "GhastModel.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE);
GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f){}
void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a){ shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob); float ss = (ghast->oCharge+(ghast->charge-ghast->oCharge)*a)/20.0f; if (ss<0) ss = 0; ss = 1/(ss*ss*ss*ss*ss*2+1); float s = (8+ss)/2; float hs = (8+1/ss)/2; glScalef(hs, s, hs); glColor4f(1, 1, 1, 1);}
ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob){ shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
if (ghast->isCharging()) { return &GHAST_SHOOTING_LOCATION; }
return &GHAST_LOCATION;}