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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.4 kB · 90 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990#include "stdafx.h"#include "FrustumData.h"
float** m_Frustum;
FrustumData::FrustumData(){ m_Frustum = new float *[16]; for( int i = 0; i < 16; i++ ) m_Frustum[i] = new float[16]; proj = floatArray( 16 ); modl = floatArray( 16 ); clip = floatArray( 16 );}
FrustumData::~FrustumData(){ delete[] proj.data; delete[] modl.data; delete[] clip.data; for( int i = 0; i < 16; i++ ) delete[] m_Frustum[i]; delete[] m_Frustum;}
bool FrustumData::pointInFrustum(float x, float y, float z){ for (int i = 0; i < 6; i++) { if (m_Frustum[i][A] * x + m_Frustum[i][B] * y + m_Frustum[i][C] * z + m_Frustum[i][D] <= 0) { return false; } } return true;}
bool FrustumData::sphereInFrustum(float x, float y, float z, float radius){ for (int i = 0; i < 6; i++) { if (m_Frustum[i][A] * x + m_Frustum[i][B] * y + m_Frustum[i][C] * z + m_Frustum[i][D] <= -radius) { return false; } } return true;}
bool FrustumData::cubeFullyInFrustum(double x1, double y1, double z1, double x2, double y2, double z2){ for (int i = 0; i < 6; i++) { if (!(m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0)) return false; if (!(m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0)) return false; } return true;}
bool FrustumData::cubeInFrustum(double x1, double y1, double z1, double x2, double y2, double z2){ for (int i = 0; i < 6; i++) { if (m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z1) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y1) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x1) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0) continue; if (m_Frustum[i][A] * (x2) + m_Frustum[i][B] * (y2) + m_Frustum[i][C] * (z2) + m_Frustum[i][D] > 0) continue; return false; } return true;}
bool FrustumData::isVisible(AABB *aabb){ return cubeInFrustum(aabb->x0, aabb->y0, aabb->z0, aabb->x1, aabb->y1, aabb->z1);}