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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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590 B · 26 lines
C
at main
1234567891011121314151617181920212223242526#pragma once
#include "AbstractTexturePack.h"
class FolderTexturePack : public AbstractTexturePack{private: bool bUILoaded;
public: FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback);
protected: //@Override InputStream *getResourceImplementation(const wstring &name); //throws IOException
public: //@Override bool hasFile(const wstring &name); bool isTerrainUpdateCompatible();
// 4J Added virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL); virtual void loadUI(); virtual void unloadUI();};