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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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340 B · 14 lines
C
at main
1234567891011121314#pragma once#include "EntityRenderer.h"
class FallingTileRenderer : public EntityRenderer{private: TileRenderer *tileRenderer;
public: FallingTileRenderer();
virtual void render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);};