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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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9.0 kB · 248 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248#include "stdafx.h"#include "EntityTracker.h"#include "MinecraftServer.h"#include "PlayerList.h"#include "TrackedEntity.h"#include "ServerPlayer.h"#include "ServerLevel.h"#include "..\Minecraft.World\Mth.h"#include "..\Minecraft.World\net.minecraft.world.entity.h"#include "..\Minecraft.World\net.minecraft.world.entity.item.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "..\Minecraft.World\net.minecraft.world.entity.player.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "..\Minecraft.World\net.minecraft.world.entity.global.h"#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"#include "..\Minecraft.World\net.minecraft.network.packet.h"#include "..\Minecraft.World\net.minecraft.network.h"#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"#include "..\Minecraft.World\BasicTypeContainers.h"#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"#include "PlayerConnection.h"
EntityTracker::EntityTracker(ServerLevel *level){ this->level = level; maxRange = level->getServer()->getPlayers()->getMaxRange();}
void EntityTracker::addEntity(shared_ptr<Entity> e){ if (e->instanceof(eTYPE_SERVERPLAYER)) { addEntity(e, 32 * 16, 2); shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e); for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) { if( (*it)->e != player ) { (*it)->updatePlayer(this, player); } } } else if (e->instanceof(eTYPE_FISHINGHOOK)) addEntity(e, 16 * 4, 5, true); else if (e->instanceof(eTYPE_SMALL_FIREBALL)) addEntity(e, 16 * 4, 10, false); else if (e->instanceof(eTYPE_DRAGON_FIREBALL)) addEntity(e, 16 * 4, 10, false); // 4J Added TU9 else if (e->instanceof(eTYPE_ARROW)) addEntity(e, 16 * 4, 20, false); else if (e->instanceof(eTYPE_FIREBALL)) addEntity(e, 16 * 4, 10, false); else if (e->instanceof(eTYPE_SNOWBALL)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_THROWNENDERPEARL)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_EYEOFENDERSIGNAL)) addEntity(e, 16 * 4, 4, true); else if (e->instanceof(eTYPE_THROWNEGG)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_THROWNPOTION)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_THROWNEXPBOTTLE)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_FIREWORKS_ROCKET)) addEntity(e, 16 * 4, 10, true); else if (e->instanceof(eTYPE_ITEMENTITY)) addEntity(e, 16 * 4, 20, true); else if (e->instanceof(eTYPE_MINECART)) addEntity(e, 16 * 5, 3, true); else if (e->instanceof(eTYPE_BOAT)) addEntity(e, 16 * 5, 3, true); else if (e->instanceof(eTYPE_SQUID)) addEntity(e, 16 * 4, 3, true); else if (e->instanceof(eTYPE_WITHERBOSS)) addEntity(e, 16 * 5, 3, false); else if (e->instanceof(eTYPE_BAT)) addEntity(e, 16 * 5, 3, false); else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true); else if (e->instanceof(eTYPE_ENDERDRAGON)) addEntity(e, 16 * 10, 3, true); else if (e->instanceof(eTYPE_PRIMEDTNT)) addEntity(e, 16 * 10, 10, true); else if (e->instanceof(eTYPE_FALLINGTILE)) addEntity(e, 16 * 10, 20, true); else if (e->instanceof(eTYPE_HANGING_ENTITY)) addEntity(e, 16 * 10, INT_MAX, false); else if (e->instanceof(eTYPE_EXPERIENCEORB)) addEntity(e, 16 * 10, 20, true); else if (e->instanceof(eTYPE_ENDER_CRYSTAL)) addEntity(e, 16 * 16, INT_MAX, false); else if (e->instanceof(eTYPE_ITEM_FRAME)) addEntity(e, 16 * 10, INT_MAX, false);}
void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval){ addEntity(e, range, updateInterval, false);}
void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDeltas){ if (range > maxRange) range = maxRange; if (entityMap.find(e->entityId) != entityMap.end()) { assert(false); // Entity already tracked } if( e->entityId >= 2048 ) { __debugbreak(); } shared_ptr<TrackedEntity> te = shared_ptr<TrackedEntity>( new TrackedEntity(e, range, updateInterval, trackDeltas) ); entities.insert(te); entityMap[e->entityId] = te; te->updatePlayers(this, &level->players);}
// 4J - have split removeEntity into two bits - it used to do the equivalent of EntityTracker::removePlayer followed by EntityTracker::removeEntity.// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player arrayvoid EntityTracker::removeEntity(shared_ptr<Entity> e){ AUTO_VAR(it, entityMap.find(e->entityId)); if( it != entityMap.end() ) { shared_ptr<TrackedEntity> te = it->second; entityMap.erase(it); entities.erase(te); te->broadcastRemoved(); }}
void EntityTracker::removePlayer(shared_ptr<Entity> e){ if (e->GetType() == eTYPE_SERVERPLAYER) { shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e); for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) { (*it)->removePlayer(player); }
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent player->flushEntitiesToRemove(); }}
void EntityTracker::tick(){ vector<shared_ptr<ServerPlayer> > movedPlayers; for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) { shared_ptr<TrackedEntity> te = *it; te->tick(this, &level->players); if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER) { movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e)); } }
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their // range extended to include entities visible by any other player on the system // Fix for #11194 - Gameplay: Host player and their split-screen avatars can become invisible and invulnerable to client. MinecraftServer *server = MinecraftServer::getInstance(); for( unsigned int i = 0; i < server->getPlayers()->players.size(); i++ ) { shared_ptr<ServerPlayer> ep = server->getPlayers()->players[i]; if( ep->dimension != level->dimension->id ) continue;
if( ep->connection == NULL ) continue; INetworkPlayer *thisPlayer = ep->connection->getNetworkPlayer(); if( thisPlayer == NULL ) continue;
bool addPlayer = false; for (unsigned int j = 0; j < movedPlayers.size(); j++) { shared_ptr<ServerPlayer> sp = movedPlayers[j];
if( sp == ep ) break;
if(sp->connection == NULL) continue; INetworkPlayer *otherPlayer = sp->connection->getNetworkPlayer(); if( otherPlayer != NULL && thisPlayer->IsSameSystem(otherPlayer) ) { addPlayer = true; break; } } if( addPlayer ) movedPlayers.push_back( ep ); }
for (unsigned int i = 0; i < movedPlayers.size(); i++) { shared_ptr<ServerPlayer> player = movedPlayers[i]; if(player->connection == NULL) continue; for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) { shared_ptr<TrackedEntity> te = *it; if (te->e != player) { te->updatePlayer(this, player); } } }
// 4J Stu - We want to do this for dead players as they don't tick normally for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it) { shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it); if(!player->isAlive()) { player->flushEntitiesToRemove(); } }}
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet){ AUTO_VAR(it, entityMap.find( e->entityId )); if( it != entityMap.end() ) { shared_ptr<TrackedEntity> te = it->second; te->broadcast(packet); }}
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet){ AUTO_VAR(it, entityMap.find( e->entityId )); if( it != entityMap.end() ) { shared_ptr<TrackedEntity> te = it->second; te->broadcastAndSend(packet); }}
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer){ for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) { shared_ptr<TrackedEntity> te = *it; te->clear(serverPlayer); }}
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk){ for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it) { shared_ptr<TrackedEntity> te = *it; if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z) { te->updatePlayer(this, player); } }}
// AP added for Vita so the range can be increased once the level startsvoid EntityTracker::updateMaxRange(){ maxRange = level->getServer()->getPlayers()->getMaxRange();}
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e){ AUTO_VAR(it, entityMap.find(e->entityId)); if( it != entityMap.end() ) { return it->second; } return nullptr;}