Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
3.6 kB · 122 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122#include "stdafx.h"#include "EndermanRenderer.h"#include "EndermanModel.h"#include "TextureAtlas.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
ResourceLocation EndermanRenderer::ENDERMAN_EYES_LOCATION = ResourceLocation(TN_MOB_ENDERMAN_EYES);ResourceLocation EndermanRenderer::ENDERMAN_LOCATION = ResourceLocation(TN_MOB_ENDERMAN);
EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f){ model = (EndermanModel *) MobRenderer::model; this->setArmor(model);}
void EndermanRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
model->carrying = mob->getCarryingTile() > 0; model->creepy = mob->isCreepy();
if (mob->isCreepy()) { double d = 0.02; x += random.nextGaussian() * d; z += random.nextGaussian() * d; }
MobRenderer::render(mob, x, y, z, rot, a);}
ResourceLocation *EndermanRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &ENDERMAN_LOCATION;}
void EndermanRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a){ // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
MobRenderer::additionalRendering(_mob, a);
if (mob->getCarryingTile() > 0) { glEnable(GL_RESCALE_NORMAL); glPushMatrix();
float s = 8 / 16.0f; glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f); s *= 1.00f; glRotatef(20, 1, 0, 0); glRotatef(45, 0, 1, 0); glScalef(-s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING) { int col = mob->getLightColor(a); int u = col % 65536; int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); }
glColor4f(1, 1, 1, 1); bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: bind by icon tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()], mob->getCarryingData(), 1); glPopMatrix(); glDisable(GL_RESCALE_NORMAL); }}
int EndermanRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a){ // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
if (layer != 0) return -1;
bindTexture(&ENDERMAN_EYES_LOCATION); // 4J was L"/mob/enderman_eyes.png" float br = 1; glEnable(GL_BLEND); // 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer) // However we do want it off for other platforms that don't force it on in the render lib CBuff handling // Several texture packs have fully transparent bits that break if this is off#ifdef _XBOX glDisable(GL_ALPHA_TEST);#endif glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_LIGHTING);
if (mob->isInvisible()) { glDepthMask(false); } else { glDepthMask(true); }
if (SharedConstants::TEXTURE_LIGHTING) { int col = 0xf0f0; int u = col % 65536; int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); }
glEnable(GL_LIGHTING); glColor4f(1, 1, 1, br); return 1;}