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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 94 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495#include "stdafx.h"#include "EnderParticle.h"#include "..\Minecraft.World\JavaMath.h"#include "..\Minecraft.World\Random.h"
// 4J Stu - This class was originally "PortalParticle" but I have split the two uses of the particle// End creatures/items (e.g. EnderMan, EyeOfEnder, etc) use this particle
EnderParticle::EnderParticle(Level *level, double x, double y, double z, double xd, double yd, double zd) : Particle(level, x, y, z, xd, yd, zd){ this->xd = xd; this->yd = yd; this->zd = zd; this->xStart = this->x = x; this->yStart = this->y = y; this->zStart = this->z = z;
// 4J-JEV: Set particle colour from colour-table. unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Ender ); //0xE54CFF rCol = ( (col>>16)&0xFF )/255.0f, gCol = ( (col>>8)&0xFF )/255.0, bCol = ( col&0xFF )/255.0;
float br = random->nextFloat() * 0.6f + 0.4f; rCol *= br; gCol *= br; bCol *= br;
//rCol = gCol = bCol = 1.0f*br; //gCol *= 0.3f; //rCol *= 0.9f;
oSize = size = random->nextFloat()*0.2f+0.5f;
lifetime = (int) (Math::random()*10) + 40; noPhysics = true; setMiscTex((int)(Math::random()*8));}
void EnderParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2){ float s = (age + a) / (float) lifetime; s = 1-s; s = s*s; s = 1-s; size = oSize * (s); Particle::render(t, a, xa, ya, za, xa2, za2);}
// 4J - brought forward from 1.8.2int EnderParticle::getLightColor(float a){ int br = Particle::getLightColor(a);
float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; int br1 = (br) & 0xff; int br2 = (br >> 16) & 0xff; br2 += (int) (pos * 15 * 16); if (br2 > 15 * 16) br2 = 15 * 16; return br1 | br2 << 16;}
float EnderParticle::getBrightness(float a){ float br = Particle::getBrightness(a); float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; return br*(1-pos)+pos;}
void EnderParticle::tick(){ xo = x; yo = y; zo = z; float pos = age/(float)lifetime; float a = pos; pos = -pos+pos*pos*2;// pos = pos*pos;// pos = pos*pos; pos = 1-pos; x = xStart+xd*pos; y = yStart+yd*pos+(1-a); z = zStart+zd*pos; // spd+=0.002/lifetime*age;
if (age++ >= lifetime) remove();
// move(xd*spd, yd*spd, zd*spd);}