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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.2 kB · 113 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113#include "stdafx.h"#include "NetworkPlayerDurango.h"
NetworkPlayerDurango::NetworkPlayerDurango(DQRNetworkPlayer *qnetPlayer){ m_dqrPlayer = qnetPlayer; m_pSocket = NULL;}
unsigned char NetworkPlayerDurango::GetSmallId(){ return m_dqrPlayer->GetSmallId();}
void NetworkPlayerDurango::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority){ m_dqrPlayer->SendData( ((NetworkPlayerDurango *)player)->m_dqrPlayer, pvData, dataSize );}
bool NetworkPlayerDurango::IsSameSystem(INetworkPlayer *player){ return m_dqrPlayer->IsSameSystem(((NetworkPlayerDurango *)player)->m_dqrPlayer);}
int NetworkPlayerDurango::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ){ return m_dqrPlayer->GetSendQueueSizeBytes();}
int NetworkPlayerDurango::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ){ return m_dqrPlayer->GetSendQueueSizeMessages();}
int NetworkPlayerDurango::GetCurrentRtt(){ return 0; // TODO}
bool NetworkPlayerDurango::IsHost(){ return m_dqrPlayer->IsHost();}
bool NetworkPlayerDurango::IsGuest(){ return false; // TODO}
bool NetworkPlayerDurango::IsLocal(){ return m_dqrPlayer->IsLocal();}
int NetworkPlayerDurango::GetSessionIndex(){ return m_dqrPlayer->GetSessionIndex();}
bool NetworkPlayerDurango::IsTalking(){ return m_dqrPlayer->IsTalking();}
bool NetworkPlayerDurango::IsMutedByLocalUser(int userIndex){ return false;}
bool NetworkPlayerDurango::HasVoice(){ return m_dqrPlayer->HasVoice();}
bool NetworkPlayerDurango::HasCamera(){ return false; // TODO}
int NetworkPlayerDurango::GetUserIndex(){ return m_dqrPlayer->GetLocalPlayerIndex();}
void NetworkPlayerDurango::SetSocket(Socket *pSocket){ m_pSocket = pSocket;}
Socket *NetworkPlayerDurango::GetSocket(){ return m_pSocket;}
const wchar_t *NetworkPlayerDurango::GetOnlineName(){ return m_dqrPlayer->GetName();}
wstring NetworkPlayerDurango::GetDisplayName(){ return m_dqrPlayer->GetDisplayName();}
PlayerUID NetworkPlayerDurango::GetUID(){ return m_dqrPlayer->GetUID();}
void NetworkPlayerDurango::SetUID(PlayerUID UID){ m_dqrPlayer->SetUID(UID);}