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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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46 kB · 1173 lines
C++
at main
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#include "stdafx.h"
#include <assert.h>#include "..\MinecraftServer.h"#include "..\LocalPlayer.h"#include "..\..\Minecraft.World\ItemInstance.h"#include "..\..\Minecraft.World\MapItem.h"#include "..\..\Minecraft.World\Recipes.h"#include "..\..\Minecraft.World\Recipy.h"#include "..\..\Minecraft.World\Language.h"#include "..\..\Minecraft.World\StringHelpers.h"#include "..\..\Minecraft.World\AABB.h"#include "..\..\Minecraft.World\Vec3.h"#include "..\..\Minecraft.World\Level.h"#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "Leaderboards\GameProgress.h"#include "..\ClientConnection.h"#include "..\User.h"#include "..\..\Minecraft.World\Socket.h"#include "..\..\Minecraft.World\ThreadName.h"#include "..\..\Minecraft.Client\StatsCounter.h"#include "..\ConnectScreen.h"#include "Leaderboards\DurangoLeaderboardManager.h"#include "..\..\Minecraft.Client\Tesselator.h"#include "..\..\Minecraft.Client\Options.h"#include "Sentient\SentientManager.h"#include "..\..\Minecraft.World\IntCache.h"#include "..\Textures.h"#include "Resource.h"#include "..\..\Minecraft.World\compression.h"#include "..\..\Minecraft.World\OldChunkStorage.h"#include <agile.h>
//using namespace Windows::Xbox::Input;using namespace Windows::Foundation::Collections;
#define THEME_NAME "584111F70AAAAAAA"#define THEME_FILESIZE 2797568
//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU#define NUM_PROFILE_VALUES 5#define NUM_PROFILE_SETTINGS 4DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]={#ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1,#else 0,0,0,0,0#endif};
//-------------------------------------------------------------------------------------// Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running// for a long time.//-------------------------------------------------------------------------------------
BOOL g_bWidescreen = TRUE;
void DefineActions(void){ // The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); }
#if 0HRESULT InitD3D( IDirect3DDevice9 **ppDevice, D3DPRESENT_PARAMETERS *pd3dPP ){ IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this // mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); XVIDEO_MODE VideoMode; XGetVideoMode( &VideoMode ); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled // in the launcher/dashboard. if(g_bWidescreen) pd3dPP->Flags=0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice );}#endif//#define MEMORY_TRACKING
#ifdef MEMORY_TRACKINGvoid ResetMem();void DumpMem();void MemPixStuff();#elsevoid MemSect(int sect){}#endif
HINSTANCE g_hInst = NULL;
Platform::Agile<Windows::UI::Core::CoreWindow> g_window;Windows::Foundation::Rect g_windowBounds;
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;Microsoft::WRL::ComPtr<ID3D11Device1> g_d3dDevice;Microsoft::WRL::ComPtr<ID3D11DeviceContext1> g_d3dContext;Microsoft::WRL::ComPtr<IDXGISwapChain1> g_swapChain;Microsoft::WRL::ComPtr<ID3D11RenderTargetView> g_renderTargetView;Microsoft::WRL::ComPtr<ID3D11DepthStencilView> g_depthStencilView;Microsoft::WRL::ComPtr<ID3D11Texture2D> g_depthStencil;
void CreateDevice();void CreateResources();void InitializeDurango(Windows::UI::Core::CoreWindow^ window){ SetThreadAffinityMask(GetCurrentThread(),1);
g_window = window;
CreateDevice();
CreateResources();
// TODO: Begin asynchronous loading of game assets.
C4JThread::StaticInit();}
namespace DX{ inline void ThrowIfFailed(HRESULT hr) { if (FAILED(hr)) { // Set a breakpoint on this line to catch DirectX API errors throw Platform::Exception::CreateException(hr); } }}
void CreateDevice(){ // This flag adds support for surfaces with a different color channel ordering than the API default. // It is recommended usage, and is required for compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_FAST_KICKOFFS;#ifndef _CONTENT_PACKAGE creationFlags |= D3D11_CREATE_DEVICE_VALIDATED; creationFlags |= D3D11_CREATE_DEVICE_INSTRUMENTED;#endif
// This array defines the set of DirectX hardware feature levels this app will support. // Note the ordering should be preserved. // Don't forget to declare your application's minimum required feature level in its // description. All applications are assumed to support 9.1 unless otherwise stated. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 };
// Create the DX11 API device object, and get a corresponding context. Microsoft::WRL::ComPtr<ID3D11Device> device; Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify null to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr unless software device creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, // list of feature levels this app can support ARRAYSIZE(featureLevels), // number of entries in above list D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &device, // returns the Direct3D device created &g_featureLevel, // returns feature level of device created &context // returns the device immediate context ) );
// Get the DirectX11.1 device by QI off the DirectX11 one. DX::ThrowIfFailed(device.As(&g_d3dDevice));
// And get the corresponding device context in the same way. DX::ThrowIfFailed(context.As(&g_d3dContext));}
// Allocate all memory resources that change on a window SizeChanged event.void CreateResources(){ // Store the window bounds so the next time we get a SizeChanged event we can // avoid rebuilding everything if the size is identical. g_windowBounds = g_window.Get()->Bounds;
// If the swap chain already exists, resize it, // otherwise create one. if(g_swapChain != nullptr) { DX::ThrowIfFailed(g_swapChain->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0)); } else { // First, retrieve the underlying DXGI Device from the D3D Device Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice; DX::ThrowIfFailed(g_d3dDevice.As(&dxgiDevice));
// Identify the physical adapter (GPU or card) this device is running on. Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; DX::ThrowIfFailed(dxgiDevice->GetAdapter(&dxgiAdapter));
// And obtain the factory object that created it. Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory; DX::ThrowIfFailed(dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), &dxgiFactory));
// Create a descriptor for the swap chain. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
swapChainDesc.Width = 1920; swapChainDesc.Height = 1080; swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT; swapChainDesc.BufferCount = 2; swapChainDesc.Stereo = false; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Scaling = DXGI_SCALING_STRETCH; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; swapChainDesc.Flags = 0;
// Create a SwapChain from a CoreWindow. DX::ThrowIfFailed(dxgiFactory->CreateSwapChainForCoreWindow(g_d3dDevice.Get(), reinterpret_cast<IUnknown*>(g_window.Get()), &swapChainDesc, nullptr, &g_swapChain)); }
// Obtain the backbuffer for this window which will be the final 3D rendertarget. Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer; DX::ThrowIfFailed(g_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &backBuffer));
// Create a view interface on the rendertarget to use on bind. DX::ThrowIfFailed(g_d3dDevice->CreateRenderTargetView(backBuffer.Get(), nullptr, &g_renderTargetView));
// Cache the rendertarget dimensions in our helper class for convenient use. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer->GetDesc(&backBufferDesc);
// Allocate a 2-D surface as the depth/stencil buffer and // create a DepthStencil view on this surface to use on bind. CD3D11_TEXTURE2D_DESC depthStencilDesc(DXGI_FORMAT_D24_UNORM_S8_UINT, backBufferDesc.Width, backBufferDesc.Height, 1, 1, D3D11_BIND_DEPTH_STENCIL);
Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil; DX::ThrowIfFailed(g_d3dDevice->CreateTexture2D(&depthStencilDesc, nullptr, &depthStencil));
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D); DX::ThrowIfFailed(g_d3dDevice->CreateDepthStencilView(depthStencil.Get(), &depthStencilViewDesc, &g_depthStencilView));
// Create a viewport descriptor of the full window size. CD3D11_VIEWPORT viewPort(0.0f, 0.0f, static_cast<float>(backBufferDesc.Width), static_cast<float>(backBufferDesc.Height));
// Set the current viewport using the descriptor. g_d3dContext->RSSetViewports(1, &viewPort); g_d3dContext->OMSetRenderTargets( 1, g_renderTargetView.GetAddressOf(), g_depthStencilView.Get() );}
//--------------------------------------------------------------------------------------// Render the frame//--------------------------------------------------------------------------------------void Render(){ // Just clear the backbuffer float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
g_d3dContext->ClearRenderTargetView( g_renderTargetView.Get(), ClearColor ); g_swapChain->Present( 0, 0 );}
void oldWinMainInit(){#if 0 // Main message loop MSG msg = {0}; while( WM_QUIT != msg.message ) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(); } }
return (int) msg.wParam;#endif
#ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));#endif
#if 0 // Initialize D3D hr = InitD3D( &pDevice, &d3dpp ); g_pD3DDevice = pDevice; if( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing D3D.\n" ); return -1; }
// Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared( pDevice, &d3dpp, XuiPNGTextureLoader );
if ( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing application.\n" ); return -1; } #endif
app.loadMediaArchive();
RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());
app.loadStringTable();
ui.init(g_d3dDevice,g_d3dContext,g_renderTargetView,g_depthStencilView,1920,1080);
//////////////// // Initialise // ////////////////
#if 0 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params // are just copied from a sample app and may need changed for our purposes // Start XAudio2 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); if( FAILED( hr ) ) { app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); }
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); if ( FAILED( hr ) ) { app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); }#endif app.InitTime();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0,0); InputManager.SetKeyRepeatRate(0.3f,0.2f);
// looks like the Durango controller is a good bit more sensitive than XBOX360/PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings ProfileManager.Initialise(SERVICE_CONFIG_ID, TITLE_PRODUCT_ID);
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_IDLE,L"Idle"); ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MENUS,L"InMenus"); ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER,L"PlayingMultiplayer"); ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,L"PlayingMultiplayerOffline"); ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1P,L"PlayingAlone"); ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,L"PlayingAloneOffline");
// Fix for XboxOne #165025 - XR-049: Compliance: Title does not display Rich Presence strings for profiles in main menu. ProfileManager.SetGameActivityForAllActiveUsers(CONTEXT_PRESENCE_IDLE);
Compression::CreateNewThreadStorage(); app.ReadLocalDLCList();
// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
StorageManager.SetMaxSaves(99);
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask);
StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
// Set function to be called if a save game operation can't complete due to running out of storage space etc. StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
// Set a callback for the default player options to be set - when there is no profile data for the player StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
g_NetworkManager.Initialise();
// Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024*1024); // Initialise TLS for AABB and Vec3 pools, for this main thread AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage();
//4J-PB - after the init, which will have read all the local DLC, update the product ids by reading the local dlc file StorageManager.UpdateDLCProductIDs();
Minecraft::main(); Minecraft *pMinecraft=Minecraft::GetInstance(); app.InitGameSettings();
// read the options here for controller 0 // 4J-PB - we have no valid user to read a profile for on Xbox One, and there's no EULA anyway //StorageManager.ReadFromProfile(0);
app.InitialiseDLCDetails(); StorageManager.SetLicenseChangeFn(&app.HandleDLCLicenseChange);
// debug switch to trial version ProfileManager.SetDebugFullOverride(true); // set default values for controllers// for(int i=0;i<4;i++)// {// //app.SetDefaultOptions(app.GetGameDefinedProfileData(i),i);// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);// }
#if 0 //bool bDisplayPauseMenu=false;
// set the default gamma level float fVal=50.0f*327.68f; RenderManager.UpdateGamma((unsigned short)fVal);
// load any skins //app.AddSkinsToMemoryTextureFiles();
// set the achievement text for a trial achievement, now we have the string table loaded ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
// Set up a debug character press sequence#ifndef _FINAL_BUILD app.SetDebugSequence("LRLRYYY");#endif
// Initialise the social networking manager. CSocialManager::Instance()->Initialise();
// Update the base scene quick selects now that the minecraft class exists //CXuiSceneBase::UpdateScreenSettings(0);#endif app.InitialiseTips();#if 0
DWORD initData=0;
#ifndef _FINAL_BUILD#ifndef _DEBUG #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")#endif#endif
// Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);#endif
//app.TemporaryCreateGameStart();
//Sleep(10000);#if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame();
// 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render XUI hr = app.Render();
// Present the frame. RenderManager.Present();
// Update XUI Timers hr = XuiTimersRun(); }#endif}void oldWinMainTick(){ static bool bTrialTimerDisplayed=true;
Minecraft *pMinecraft=Minecraft::GetInstance(); RenderManager.StartFrame();#if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); }#endif app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent();
// Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick");// CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37);// SentientManager.Tick(); MemSect(0); PIXEndNamedEvent();
GameProgress::Tick();
PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent();
LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } }
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; }
if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); }#endif#if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; }#endif ui.tick(); ui.render();#if 0 app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent();
for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } }
RenderManager.Set_matrixDirty();#endif
#if 0 // ndef _CONTENT_PACKAGE if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) || InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS)) { RenderManager.DoScreenGrabOnNextPresent(); }#endif
// Present the frame. RenderManager.Present();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0,"Profile load check"); // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;i<XUSER_MAX_COUNT;i++) { if(app.uiGameDefinedDataChangedBitmask&(1<<i)) { // It has - game needs to update its values with the data from the profile pData=StorageManager.GetGameDefinedProfileData(i); // reset the changed flag app.ClearGameSettingsChangedFlag(i); app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED if(app.DebugSettingsOn()) { app.ActionDebugMask(i); } else { // force debug mask off app.ActionDebugMask(i,true); }#endif // clear the stats first - there could have beena signout and sign back in in the menus // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game pMinecraft->stats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } }
#if 0 // Check to see if we can post to social networks. CSocialManager::Instance()->RefreshPostingCapability();#endif
// clear the flag app.uiGameDefinedDataChangedBitmask=0;
// Check if any profile write are needed app.CheckGameSettingsChanged();
} PIXEndNamedEvent(); app.TickTMSPPFilesRetrieved();
app.TickDLCOffersRetrieved();
PIXBeginNamedEvent(0,"Network manager do work #2"); // 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango PIXEndNamedEvent();
#if 0 PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun();#endif // Any threading type things to deal with from the xui side? app.HandleXuiActions();#if 0 PIXEndNamedEvent();#endif
// 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } }
// Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool();}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;unordered_map<int,int> allocCounts;bool trackEnable = false;bool trackStarted = false;volatile size_t sizeCheckMin = 1160;volatile size_t sizeCheckMax = 1160;volatile int sectCheck = 48;CRITICAL_SECTION memCS;DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes){ if( !trackStarted ) { void *p = XMemAllocDefault(dwSize,dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; }
EnterCriticalSection(&memCS);
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
if( trackEnable ) {#if 1 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char *)p)+realSize) = sect;
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) { app.DebugPrintf("Found one\n"); }#endif
if( p ) { totalAllocGen += realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1;
trackEnable = true; } } LeaveCriticalSection(&memCS);
return p;}
void* operator new (size_t size){ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));}
void operator delete (void *p){ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes){ bool special = false; if( dwAllocAttributes == 0 ) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); special = true; } if(!trackStarted ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if( pAddress ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if(trackEnable) { int sect = *(((unsigned char *)pAddress)+realSize); totalAllocGen -= realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true;
} XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS);}
SIZE_T WINAPI XMemSize( PVOID pAddress, DWORD dwAllocAttributes){ if( trackStarted ) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); }}
void DumpMem(){ int totalLeak = 0; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += ( it->first & 0x03ffffff ) * it->second; } } app.DebugPrintf("Total %d\n",totalLeak);}
void ResetMem(){ if( !trackStarted ) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS);}
void MemSect(int section){ unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if( section == 0 ) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value);}
void MemPixStuff(){ const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { int sect = ( it->first >> 26 ) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } }
unsigned int allSectsTotal = 0; for( int i = 0; i < MAX_SECT; i++ ) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); }
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");}
#endif