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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 44 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445//// ApplicationView.h//
#pragma once
// Application - implements the required functionality for a applicationref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView{public:
ApplicationView();
// IFrameworkView Methods virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); virtual void Load(Platform::String^ entryPoint); virtual void Run(); virtual void Uninitialize();
protected:
// Event Handlers void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args); void OnResuming(Platform::Object^ sender, Platform::Object^ args); void OnResourceAvailabilityChanged( Platform::Object^ sender, Platform::Object^ args ); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); private:
// Game^ m_game; bool m_activationComplete; bool m_windowClosed; bool m_inviteProcessed;};
// ApplicationSource - responsible for creating the Application instance // and passing it back to the systemref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource{public: virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();};