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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.4 kB · 131 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132#include "stdafx.h"#include "DefaultTexturePack.h"#include "Textures.h"#include "..\Minecraft.World\StringHelpers.h"
DefaultTexturePack::DefaultTexturePack() : AbstractTexturePack(0, NULL, L"Minecraft", NULL){ // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); // 4J-PB - added so the PS3 can have localised texture names' loadDescription(); loadColourTable();}
void DefaultTexturePack::loadIcon(){#ifdef _XBOX // 4J Stu - Temporary only const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0; HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size); m_iconSize = size;#else if(app.hasArchiveFile(L"Graphics\\TexturePackIcon.png")) { byteArray ba = app.getArchiveFile(L"Graphics\\TexturePackIcon.png"); m_iconData = ba.data; m_iconSize = ba.length; }#endif}
void DefaultTexturePack::loadDescription(){ desc1 = L"LOCALISE ME: The default look of Minecraft";}void DefaultTexturePack::loadName(){ texname = L"Minecraft";}
bool DefaultTexturePack::hasFile(const wstring &name){// return DefaultTexturePack::class->getResourceAsStream(name) != null; return true;}
bool DefaultTexturePack::isTerrainUpdateCompatible(){ return true;}
InputStream *DefaultTexturePack::getResourceImplementation(const wstring &name)// throws FileNotFoundException{ wstring wDrive = L""; // Make the content package point to to the UPDATE: drive is needed#ifdef _XBOX #ifdef _TU_BUILD wDrive=L"UPDATE:\\res"; #else wDrive=L"GAME:\\res\\TitleUpdate\\res"; #endif#elif __PS3__
char *pchUsrDir; if(app.GetBootedFromDiscPatch()) { const char *pchTextureName=wstringtofilename(name); pchUsrDir = app.GetBDUsrDirPath(pchTextureName); app.DebugPrintf("DefaultTexturePack::getResourceImplementation - texture %s - Drive - %s\n",pchTextureName,pchUsrDir); } else { const char *pchTextureName=wstringtofilename(name); pchUsrDir=getUsrDirPath(); app.DebugPrintf("DefaultTexturePack::getResourceImplementation - texture %s - Drive - %s\n",pchTextureName,pchUsrDir); }
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
wDrive = wstr + L"\\Common\\res\\TitleUpdate\\res";#elif __PSVITA__
/* char *pchUsrDir=getUsrDirPath(); wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir)); wDrive = wstr + L"Common\\res\\TitleUpdate\\res"; */ wDrive = L"Common\\res\\TitleUpdate\\res";#else wDrive = L"Common\\res\\TitleUpdate\\res";
#endif InputStream *resource = InputStream::getResourceAsStream(wDrive + name); //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name); //if (stream == NULL) //{ // throw new FileNotFoundException(name); //}
//return stream; return resource;}
void DefaultTexturePack::loadUI(){ loadDefaultUI();
AbstractTexturePack::loadUI();}
void DefaultTexturePack::unloadUI(){#ifdef _XBOX // Unload skin XuiFreeVisuals(L"TexturePack"); XuiFreeVisuals(L""); CXuiSceneBase::GetInstance()->SetVisualPrefix(L""); CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);#endif AbstractTexturePack::unloadUI();}