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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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653 B · 19 lines
C
at main
1234567891011121314151617181920#pragma once
#include "Particle.h"
class CritParticle2 : public Particle{public: float oSize; bool m_bAgeUniformly; // 4J added for Halo texture pack
virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; } void _init(double xa, double ya, double za, float scale); CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za); CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); void CritParticle2PostConstructor(void); void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); void tick(); void SetAgeUniformly();};