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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 93 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394#include "stdafx.h"#include "CritParticle2.h"#include "..\Minecraft.World\JavaMath.h"
void CritParticle2::_init(double xa, double ya, double za, float scale){ xd *= 0.1f; yd *= 0.1f; zd *= 0.1f; xd += xa * 0.4; yd += ya * 0.4; zd += za * 0.4;
rCol = gCol = bCol = (float) (Math::random() * 0.3f + 0.6f); size *= 0.75f; size *= scale; oSize = size;
lifetime = (int) (6 / (Math::random() * 0.8 + 0.6)); lifetime *= scale; noPhysics = false;
setMiscTex(16 * 4 + 1); // 4J-PB - can't use a shared_from_this in the constructor //tick(); m_bAgeUniformly=false; // 4J added}
CritParticle2::CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0){ _init(xa,ya,za,1);}
CritParticle2::CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0){ _init(xa,ya,za,scale);}
void CritParticle2::CritParticle2PostConstructor(void){ tick();}
void CritParticle2::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2){ float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1;
size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2);}
void CritParticle2::SetAgeUniformly(){ m_bAgeUniformly=true;}
void CritParticle2::tick(){ xo = x; yo = y; zo = z;
if (age++ >= lifetime) remove();
move(xd, yd, zd); gCol *= 0.96; bCol *= 0.9;
if(m_bAgeUniformly) { rCol *= 0.99; gCol *= 0.99; bCol *= 0.99; } else { gCol *= 0.96; bCol *= 0.9; }
xd *= 0.70f; yd *= 0.70f; zd *= 0.70f; yd-=0.02f;
if (onGround) { xd *= 0.7f; zd *= 0.7f; }}