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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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638 B · 25 lines
C
at main
12345678910111213141516171819202122232425#pragma once
#include "Particle.h"
class Entity;
class CritParticle : public Particle{private: shared_ptr<Entity> entity; int life; int lifeTime; ePARTICLE_TYPE particleName;
void _init(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
public: virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE; } CritParticle(Level *level, shared_ptr<Entity> entity); CritParticle(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type); void CritParticlePostConstructor(void); void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); void tick(); int getParticleTexture();};