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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 61 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061#include "stdafx.h"#include "CritParticle.h"#include "..\Minecraft.World\net.minecraft.world.entity.h"#include "..\Minecraft.World\Random.h"#include "..\Minecraft.World\net.minecraft.world.phys.h"#include "..\Minecraft.World\net.minecraft.world.level.h"
void CritParticle::_init(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type){ life = 0; this->entity = entity; lifeTime = 3; particleName = type; // 4J-PB - can't use a shared_from_this in the constructor //tick();}
CritParticle::CritParticle(Level *level, shared_ptr<Entity> entity) : Particle(level, entity->x, entity->bb->y0 + entity->bbHeight / 2, entity->z, entity->xd, entity->yd, entity->zd){ _init(level,entity,eParticleType_crit);}
CritParticle::CritParticle(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type) : Particle(level, entity->x, entity->bb->y0 + entity->bbHeight / 2, entity->z, entity->xd, entity->yd, entity->zd){ _init(level, entity, type);}
// 4J - Added this so that we can use some shared_ptr functions that were needed in the ctorvoid CritParticle::CritParticlePostConstructor(void){ tick();}
void CritParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2){}
void CritParticle::tick(){ for (int i=0; i<16; i++) { double xa = random->nextFloat()*2-1; double ya = random->nextFloat()*2-1; double za = random->nextFloat()*2-1; if (xa*xa+ya*ya+za*za>1) continue; double x = entity->x+xa*entity->bbWidth/4; double y = entity->bb->y0+entity->bbHeight/2+ya*entity->bbHeight/4; double z = entity->z+za*entity->bbWidth/4; level->addParticle(particleName, x, y, z, xa, ya+0.2, za); } life++; if (life >= lifeTime) { remove(); }}
int CritParticle::getParticleTexture(){ return ParticleEngine::ENTITY_PARTICLE_TEXTURE;}