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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 122 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122#include "stdafx.h"
#include "..\..\..\Minecraft.World\DispenserTileEntity.h"#include "..\..\..\Minecraft.World\TrapMenu.h"#include "..\..\MultiplayerLocalPlayer.h"#include "XUI_Ctrl_SlotList.h"#include "XUI_Scene_Trap.h"#include "..\..\Common\Tutorial\Tutorial.h"#include "..\..\Common\Tutorial\TutorialMode.h"#include "..\..\Common\Tutorial\TutorialEnum.h"
//--------------------------------------------------------------------------------------// Name: CXuiSceneTrap::OnInit// Desc: Message handler for XM_INIT//--------------------------------------------------------------------------------------HRESULT CXuiSceneTrap::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ){ D3DXVECTOR3 vec; MapChildControls(); XuiControlSetText(m_DispenserText,app.GetString(IDS_DISPENSER));
Minecraft *pMinecraft = Minecraft::GetInstance();
TrapScreenInput* initData = (TrapScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen;
#ifdef _XBOX if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this); }#endif // if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); }
TrapMenu* menu = new TrapMenu( initData->inventory, initData->trap );
InitDataAssociations(initData->iPad, menu);
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, initData->trap->getContainerSize(), eSectionTrapUsing, eSectionTrapMax );
delete initData;
return S_OK;}
HRESULT CXuiSceneTrap::OnDestroy(){ Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); }#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK;}
CXuiControl* CXuiSceneTrap::GetSectionControl( ESceneSection eSection ){ switch( eSection ) { case eSectionTrapTrap: return (CXuiControl *)m_trapControl; break; case eSectionTrapInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionTrapUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL;}
CXuiCtrlSlotList* CXuiSceneTrap::GetSectionSlotList( ESceneSection eSection ){ switch( eSection ) { case eSectionTrapTrap: return m_trapControl; break; case eSectionTrapInventory: return m_inventoryControl; break; case eSectionTrapUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL;}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate backvoid CXuiSceneTrap::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/){ int containerSize = menu->getSize() - (27 + 9);
// TODO Inventory dimensions need defined as constants m_trapControl->SetData( iPad, menu, 3, 3, 0 );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, containerSize);}