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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.7 kB · 153 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154#include "stdafx.h"
#include "..\..\..\Minecraft.World\FurnaceMenu.h"#include "..\..\MultiplayerLocalPlayer.h"#include "..\..\Common\Tutorial\Tutorial.h"#include "..\..\Common\Tutorial\TutorialMode.h"#include "..\..\Common\Tutorial\TutorialEnum.h"#include "..\..\Minecraft.h"#include "XUI_Ctrl_SlotList.h"#include "XUI_Scene_Furnace.h"#include "XUI_Ctrl_BurnProgress.h"#include "XUI_Ctrl_FireProgress.h"
//--------------------------------------------------------------------------------------// Name: CXuiSceneFurnace::OnInit// Desc: Message handler for XM_INIT//--------------------------------------------------------------------------------------HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ){ MapChildControls(); XuiControlSetText(m_FurnaceText,app.GetString(IDS_FURNACE)); XuiControlSetText(m_IngredientText,app.GetString(IDS_INGREDIENT)); XuiControlSetText(m_FuelText,app.GetString(IDS_FUEL));
Minecraft *pMinecraft = Minecraft::GetInstance();
FurnaceScreenInput* initData = (FurnaceScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); }
#ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this); }#endif
FurnaceMenu* menu = new FurnaceMenu( initData->inventory, initData->furnace );
InitDataAssociations(m_iPad, menu);
m_litProgressControl->SetUserData( initData->furnace.get() ); m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax ); app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_FORGING);
delete initData;
return S_OK;}
HRESULT CXuiSceneFurnace::OnDestroy(){ Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); }#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK;}
CXuiControl* CXuiSceneFurnace::GetSectionControl( ESceneSection eSection ){ switch( eSection ) { case eSectionFurnaceResult: return (CXuiControl *)m_resultControl; break; case eSectionFurnaceFuel: return (CXuiControl *)m_fuelControl; break; case eSectionFurnaceIngredient: return (CXuiControl *)m_ingredientControl; break; case eSectionFurnaceInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionFurnaceUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL;}
CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection ){ switch( eSection ) { case eSectionFurnaceResult: return m_resultControl; break; case eSectionFurnaceFuel: return m_fuelControl; break; case eSectionFurnaceIngredient: return m_ingredientControl; break; case eSectionFurnaceInventory: return m_inventoryControl; break; case eSectionFurnaceUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL;}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate backvoid CXuiSceneFurnace::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/){ // TODO Inventory dimensions need defined as constants m_ingredientControl->SetData( iPad, menu, 1, 1, FurnaceMenu::INGREDIENT_SLOT ); m_fuelControl->SetData( iPad, menu, 1, 1, FurnaceMenu::FUEL_SLOT ); m_resultControl->SetData( iPad, menu, 1, 1, FurnaceMenu::RESULT_SLOT );
//m_litProgressControl->SetUserData( initData->furnace.get() ); //m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, FurnaceMenu::INV_SLOT_START);}