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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 83 lines
C
at main
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class CXuiCtrlSlotList;class CXuiCtrlSlotItem;class AbstractContainerMenu;class Slot;
class CXuiSceneAbstractContainer : public CXuiSceneImpl, public virtual IUIScene_AbstractContainerMenu{public: BOOL isPauseScreen() { return FALSE; };
D3DXVECTOR3 GetCursorScreenPosition();
protected: virtual void PlatformInitialize(int iPad, int startIndex); virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
CXuiCtrlSlotList* m_inventoryControl; CXuiCtrlSlotList* m_useRowControl; CXuiCtrlSlotItem* m_pointerControl; CXuiControl m_InventoryText; HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); // Timer function to poll stick input and update pointer position. HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
protected: // 4J JEV - Wanted to override onClick method in XUI_Scene_Inventory_Creative, // so am making this protected.
protected: int m_iPad; D3DXVECTOR3 m_OriginalPosition; bool m_bIgnoreKeyPresses;
private: int mapVKToAction(int vk);
protected: virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public: int getPad() { return m_iPad; }
#ifdef USE_POINTER_ACCEL float m_fPointerVelX; float m_fPointerVelY;
float m_fPointerAccelX; float m_fPointerAccelY;#endif
HXUIOBJ m_hPointerTextMeasurer; HXUIOBJ m_hPointerText; HXUIOBJ m_hPointerTextBkg; HXUIOBJ m_hPointerImg; virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual CXuiControl* GetSectionControl( ESceneSection eSection ) = 0; virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ) = 0; virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); void handleSectionClick(ESceneSection eSection); virtual bool doesSectionTreeHaveFocus(ESceneSection eSection); virtual void setSectionFocus(ESceneSection eSection, int iPad); void setSectionSelectedSlot(ESceneSection eSection, int x, int y); void setFocusToPointer(int iPad); void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot); virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot); virtual bool isSlotEmpty(ESceneSection eSection, int iSlot); virtual void adjustPointerForSafeZone();};