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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.6 kB · 128 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129#pragma once
#include "../media/xuiscene_main.h"#include "XUI_CustomMessages.h"
#define BUTTON_PLAYGAME 0#define BUTTON_LEADERBOARDS 1#define BUTTON_ACHIEVEMENTS 2#define BUTTON_HELPANDOPTIONS 3#define BUTTON_UNLOCKFULLGAME 4#define BUTTON_EXITGAME 5#define BUTTONS_MAX BUTTON_EXITGAME + 1
#define MAIN_MENU_MAX_TEXT_SCALE 1.5f
class Random;
class CScene_Main : public CXuiSceneImpl{private: static Random *random; vector<wstring> m_splashes; D3DXVECTOR3 m_vPosExitGame; bool m_bIgnorePress; float m_fSubtitleHeight, m_fSubtitleWidth; CXuiControl m_Timer;
// 4J Added enum eSplashIndexes { eSplashHappyBirthdayEx = 0, eSplashHappyBirthdayNotch, eSplashMerryXmas, eSplashHappyNewYear,
// The start index in the splashes vector from which we can select a random splash eSplashRandomStart, };
enum eActions { eAction_None=0, eAction_RunGame, eAction_RunLeaderboards, eAction_RunAchievements, eAction_RunHelpAndOptions, eAction_RunUnlockOrDLC, };
protected: // Control and Element wrapper objects. CXuiScene m_Scene; CXuiControl m_Buttons[BUTTONS_MAX]; CXuiControl m_Subtitle, m_SubtitleMCFont; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus) XUI_ON_XM_TMS_BANFILE_RETRIEVED_MESSAGE(OnTMSBanFileRetrieved) XUI_ON_XM_TMS_DLCFILE_RETRIEVED_MESSAGE(OnTMSDLCFileRetrieved) XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_PLAYGAME]) MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_LEADERBOARDS ]) MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_ACHIEVEMENTS ]) MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_HELPANDOPTIONS]) MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_UNLOCKFULLGAME]) MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_EXITGAME]) MAP_CONTROL(IDC_XuiSplash, m_Subtitle) MAP_CONTROL(IDC_XuiSplashMCFont, m_SubtitleMCFont) MAP_CONTROL(IDC_Timer, m_Timer) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled); HRESULT OnTMSBanFileRetrieved(); HRESULT OnTMSDLCFileRetrieved( ); HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
int SetSaveDevice(); static void LoadTrial();
void RunPlayGame(int iPad); void RunLeaderboards(int iPad); void RunAchievements(int iPad); void RunHelpAndOptions(int iPad); void RunUnlockOrDLC(int iPad);
eActions m_eAction;
public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_Main, L"CScene_Main", XUI_CLASS_SCENE )
static int SignInReturned(void *pParam,bool bContinue); static int CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad); static int CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue, int iPad); static int DeviceSelectReturned(void *pParam,bool bContinue); static int SaveGameReturned(void *pParam,bool bContinue); static int HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad); static int ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int AchievementsDeviceSelectReturned(void *pParam,bool bContinue); static int Achievements_SignInReturned(void *pParam,bool bContinue,int iPad); static int Leaderboards_SignInReturned(void* pParam, bool bContinue, int iPad); static int UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad); static int MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);#ifdef _XBOX static int TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILE_LIST pTmsFileList); static int TMSFileWriteReturned(void *pParam,int iPad,int iResult); static int TMSFileReadReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILEDATA pData);#endif};