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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 70 lines
C
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071#pragma once
#include "../media/xuiscene_helpandoptions.h"#include "XUI_CustomMessages.h"
#define BUTTON_HAO_CHANGESKIN 0#define BUTTON_HAO_HOWTOPLAY 1#define BUTTON_HAO_CONTROLS 2#define BUTTON_HAO_SETTINGS 3#define BUTTON_HAO_CREDITS 4#define BUTTON_HAO_REINSTALL 5#define BUTTON_HAO_DEBUG 6#define BUTTONS_HAO_MAX BUTTON_HAO_DEBUG + 1
class CScene_HelpAndOptions : public CXuiSceneImpl{protected: // Control and Element wrapper objects. CXuiScene m_Scene; CXuiControl m_Buttons[BUTTONS_HAO_MAX]; CXuiElement m_Background; CXuiControl m_Timer;
// Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) //XUI_ON_XM_TMS_DLCFILE_RETRIEVED_MESSAGE(OnTMSDLCFileRetrieved) XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_HAO_CHANGESKIN]) MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_HAO_HOWTOPLAY ]) MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_HAO_CONTROLS ]) MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_HAO_SETTINGS ]) MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_HAO_CREDITS]) MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_HAO_REINSTALL]) MAP_CONTROL(IDC_XuiButton7, m_Buttons[BUTTON_HAO_DEBUG]) MAP_CONTROL(IDC_Timer, m_Timer)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); //HRESULT OnTMSDLCFileRetrieved( );public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_HelpAndOptions, L"CScene_HelpAndOptions", XUI_CLASS_SCENE )
private:
int m_iPad; bool m_bIgnoreInput; D3DXVECTOR3 m_OriginalPosition;};