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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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866 B · 38 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839#pragma once
#include "../media/xuiscene_DebugTips.h"
class CScene_DebugTips : public CXuiSceneImpl{ protected: // Control and Element wrapper objects. CXuiControl m_tip;
// Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_END_MSG_MAP()
// Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Tip, m_tip) END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);public:
// Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_DebugTips, L"CScene_DebugTips", XUI_CLASS_SCENE )
private: bool m_bIgnoreInput; int m_iPad; D3DXVECTOR3 m_OriginalPosition;
};