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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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14 kB · 391 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391#include "stdafx.h"#include "..\..\Minecraft.h"#include "..\..\MultiplayerLocalPlayer.h"#include "..\..\MultiplayerLevel.h"#include "..\..\GameMode.h"#include "..\..\SurvivalMode.h"#include "..\..\CreativeMode.h"#include "ClientConnection.h"#include "MultiPlayerLocalPlayer.h"#include "..\..\..\Minecraft.World\ArrayWithLength.h"#include "..\..\..\Minecraft.World\com.mojang.nbt.h"#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"#include "..\..\..\Minecraft.World\InputOutputStream.h"#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"#include "XUI_DebugOverlay.h"#include "..\..\..\Minecraft.Client\GameRenderer.h"#include "..\..\MinecraftServer.h"#include "..\..\Common\Tutorial\Tutorial.h"#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
#ifdef _DEBUG_MENUS_ENABLED HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ){ MapChildControls();
m_items.InsertItems( 0, 512 );
for(unsigned int i = 0; i < Item::items.length; ++i) { if(Item::items[i] != NULL) { //m_items.InsertItems(m_items.GetItemCount(),1); m_itemIds.push_back(i); m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) ); } }
m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() ); for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i ) { Enchantment *ench = Enchantment::validEnchantments.at(i);
m_enchantmentIds.push_back(ench->id); m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) ); } m_mobs.InsertItems( 0, 21 );
m_mobs.SetText( m_mobFactories.size(), L"Chicken" ); m_mobFactories.push_back(eTYPE_CHICKEN); m_mobs.SetText( m_mobFactories.size(), L"Cow" ); m_mobFactories.push_back(eTYPE_COW); m_mobs.SetText( m_mobFactories.size(), L"Pig" ); m_mobFactories.push_back(eTYPE_PIG); m_mobs.SetText( m_mobFactories.size(), L"Sheep" ); m_mobFactories.push_back(eTYPE_SHEEP); m_mobs.SetText( m_mobFactories.size(), L"Squid" ); m_mobFactories.push_back(eTYPE_SQUID); m_mobs.SetText( m_mobFactories.size(), L"Wolf" ); m_mobFactories.push_back(eTYPE_WOLF); m_mobs.SetText( m_mobFactories.size(), L"Creeper" ); m_mobFactories.push_back(eTYPE_CREEPER); m_mobs.SetText( m_mobFactories.size(), L"Ghast" ); m_mobFactories.push_back(eTYPE_GHAST); m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" ); m_mobFactories.push_back(eTYPE_PIGZOMBIE); m_mobs.SetText( m_mobFactories.size(), L"Skeleton" ); m_mobFactories.push_back(eTYPE_SKELETON); m_mobs.SetText( m_mobFactories.size(), L"Slime" ); m_mobFactories.push_back(eTYPE_SLIME); m_mobs.SetText( m_mobFactories.size(), L"Spider" ); m_mobFactories.push_back(eTYPE_SPIDER); m_mobs.SetText( m_mobFactories.size(), L"Zombie" ); m_mobFactories.push_back(eTYPE_ZOMBIE); m_mobs.SetText( m_mobFactories.size(), L"Enderman" ); m_mobFactories.push_back(eTYPE_ENDERMAN); m_mobs.SetText( m_mobFactories.size(), L"Silverfish" ); m_mobFactories.push_back(eTYPE_SILVERFISH); m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" ); m_mobFactories.push_back(eTYPE_CAVESPIDER); m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" ); m_mobFactories.push_back(eTYPE_MUSHROOMCOW); m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" ); m_mobFactories.push_back(eTYPE_SNOWMAN); m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" ); m_mobFactories.push_back(eTYPE_ENDERDRAGON); m_mobs.SetText( m_mobFactories.size(), L"Blaze" ); m_mobFactories.push_back(eTYPE_BLAZE); m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" ); m_mobFactories.push_back(eTYPE_LAVASLIME);
Minecraft *pMinecraft = Minecraft::GetInstance(); m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
bHandled = TRUE; return S_OK;}
// Handler for the XM_NOTIFY messageHRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled){ // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int nIndex;
Minecraft *pMinecraft = Minecraft::GetInstance();
if ( hObjPressed == m_items ) { nIndex = m_items.GetCurSel(); if(nIndex<m_itemIds.size()) { int id = m_itemIds[nIndex]; //app.SetXuiServerAction(pNotifyPressData->UserIndex, eXuiServerAction_DropItem, (void *)id); ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) ); } } else if ( hObjPressed == m_mobs ) { nIndex = m_mobs.GetCurSel(); if(nIndex<m_mobFactories.size()) { app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]); } } else if ( hObjPressed == m_enchantments ) { nIndex = m_enchantments.GetCurSel(); ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( EnchantItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) ); } /*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore. {#ifndef _CONTENT_PACKAGE pMinecraft->level->save(true, NULL);
int radius; m_chunkRadius.GetValue(&radius); if( radius > 0 ) { SaveLimitedFile(radius); } else { pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile(); }#endif }*/ else if( hObjPressed == m_createSchematic ) {#ifndef _CONTENT_PACKAGE // load from the .xzp file const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene; HRESULT hr; //const WCHAR XZP_SEPARATOR = L'#'; const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);#endif } else if ( hObjPressed == m_setCamera ) {#ifndef _CONTENT_PACKAGE // load from the .xzp file const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene; HRESULT hr; //const WCHAR XZP_SEPARATOR = L'#'; const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);#endif } else if( hObjPressed == m_toggleRain ) { //app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain); ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( ToggleDownfallCommand::preparePacket() ); } else if( hObjPressed == m_toggleThunder ) { app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder); } else if( hObjPressed == m_resetTutorial ) { Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() ); } else if( hObjPressed == m_setDay ) { ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( TimeCommand::preparePacket(false) ); } else if( hObjPressed == m_setNight ) { ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( TimeCommand::preparePacket(true) ); }
rfHandled = TRUE; return S_OK;}
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled){ ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch(pInputData->dwKeyCode) {
case VK_PAD_B: case VK_PAD_START: case VK_PAD_BACK:
// kill the crafting xui app.EnableDebugOverlay(false,pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return S_OK;}
HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled){ if( hObjSource == m_setTime ) { Minecraft *pMinecraft = Minecraft::GetInstance(); // Need to set the time on both levels to stop the flickering as the local level // tries to predict the time // Only works if we are on the host machine, but shouldn't break if not MinecraftServer::SetTime(pNotifyValueChangedData->nValue); pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue); } if( hObjSource == m_setFov ) { Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue); } return S_OK;}
HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ){ Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->level != NULL) { m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal()); } return S_OK;}
void CScene_DebugOverlay::SetSpawnToPlayerPos(){ Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x); pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y); pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);}
#ifndef _CONTENT_PACKAGEvoid CScene_DebugOverlay::SaveLimitedFile(int chunkRadius){ unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> newFileCache;
Minecraft *pMinecraft = Minecraft::GetInstance();
ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile();
// With a size of 0 but a value in the data pointer we should create a new save ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true );
// TODO Make this only happen for the new save //SetSpawnToPlayerPos(); FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) ); byteArray levelData( origFileEntry->getFileSize() ); DWORD bytesRead; currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN); currentSave->readFile( origFileEntry, levelData.data, // data buffer origFileEntry->getFileSize(), // number of bytes to read &bytesRead // number of bytes read );
FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) ); DWORD bytesWritten; newSave.writeFile( newFileEntry, levelData.data, // data buffer origFileEntry->getFileSize(), // number of bytes to write &bytesWritten // number of bytes written );
int playerChunkX = pMinecraft->player->xChunk; int playerChunkZ = pMinecraft->player->zChunk;
for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos) { for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos) { CompoundTag *chunkData=NULL;
DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos); if (is != NULL) { chunkData = NbtIo::read((DataInput *)is); is->deleteChildStream(); delete is; } app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos); DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos); if(os != NULL) { NbtIo::write(chunkData, os); os->close();
// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream ) // We should clean these up when we are done os->deleteChildStream(); delete os; } if(chunkData != NULL) { delete chunkData; } } }
newSave.DebugFlushToFile();}#endif
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized{ File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
RegionFile *ref = NULL; AUTO_VAR(it, newFileCache.find(file)); if( it != newFileCache.end() ) ref = it->second;
// 4J Jev, put back in. if (ref != NULL) { return ref; }
RegionFile *reg = new RegionFile(saveFile, &file); newFileCache[file] = reg; // 4J - this was originally a softReferenc return reg;}
DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ){ RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ); return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);}#endif