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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.9 kB · 118 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118#include "stdafx.h"#include "..\..\..\Minecraft.World\StringHelpers.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"#include "..\..\Minecraft.h"#include "..\..\MultiPlayerLocalPlayer.h"#include "..\..\ClientConnection.h"#include "..\..\Common\GameRules\ConsoleGameRules.h"#include "XUI_DebugItemEditor.h"
#ifdef _DEBUG_MENUS_ENABLED HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ){ MapChildControls();
ItemEditorInput *initData = (ItemEditorInput *)pInitData->pvInitData; m_iPad = initData->iPad; m_slot = initData->slot; m_menu = initData->menu; if(m_slot != NULL) m_item = m_slot->getItem();
if(m_item!=NULL) { m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil()); m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
m_itemId .SetText( _toString<int>(m_item->id).c_str() ); m_itemAuxValue .SetText( _toString<int>(m_item->getAuxValue()).c_str() ); m_itemCount .SetText( _toString<int>(m_item->count).c_str() ); m_item4JData .SetText( _toString<int>(m_item->get4JData()).c_str() ); }
m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric); m_itemAuxValue .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric); m_itemCount .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric); m_item4JData .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() );
delete initData;
return S_OK;}
HRESULT CScene_DebugItemEditor::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled){ ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch(pInputData->dwKeyCode) {
case VK_PAD_B: case VK_PAD_START: case VK_PAD_BACK: // We need to send a packet to the server to update it's representation of this item if(m_slot != NULL && m_menu != NULL) { m_slot->set(m_item);
Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; if(player != NULL && player->connection) player->connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(m_menu->containerId, m_slot->index, m_item) ) ); } // kill the crafting xui app.NavigateBack(m_iPad);
rfHandled = TRUE;
break;
}
return S_OK;}
HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled){ if(m_item == NULL) m_item = shared_ptr<ItemInstance>( new ItemInstance(0,1,0) ); if(hObjSource == m_itemId) { int id = 0; wstring value = m_itemId.GetText(); if(!value.empty()) id = _fromString<int>( value );
// TODO Proper validation of the valid item ids if(id > 0 && Item::items[id] != NULL) m_item->id = id; } else if(hObjSource == m_itemAuxValue) { int auxVal = 0; wstring value = m_itemAuxValue.GetText(); if(!value.empty()) auxVal = _fromString<int>( value ); if(auxVal >= 0) m_item->setAuxValue( auxVal ); } else if(hObjSource == m_itemCount) { int count = 0; wstring value = m_itemCount.GetText(); if(!value.empty()) count = _fromString<int>( value ); if(count > 0 && count <= Item::items[m_item->id]->getMaxStackSize()) m_item->count = count; } else if(hObjSource == m_item4JData) { int data = 0; wstring value = m_item4JData.GetText(); if(!value.empty()) data = _fromString<int>( value ); m_item->set4JData(data); } m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() ); return S_OK;}#endif