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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.6 kB · 94 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495#include "stdafx.h"#include "..\..\Minecraft.h"#include "..\..\ScreenSizeCalculator.h"#include "..\..\Lighting.h"#include "XUI_Ctrl_SplashPulser.h"#include "..\..\Font.h"#include "..\..\..\Minecraft.World\Mth.h"#include "..\..\..\Minecraft.World\System.h"
//-----------------------------------------------------------------------------// CXuiCtrlSplashPulser class//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------CXuiCtrlSplashPulser::CXuiCtrlSplashPulser() : m_bDirty(FALSE), m_fScale(1.0f), m_fAlpha(1.0f){ Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); m_fScreenWidth=(float)pMinecraft->width_phys; m_fRawWidth=(float)ssc.rawWidth; m_fScreenHeight=(float)pMinecraft->height_phys; m_fRawHeight=(float)ssc.rawHeight;}
//-----------------------------------------------------------------------------HRESULT CXuiCtrlSplashPulser::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled){ HRESULT hr=S_OK; return hr;}
HRESULT CXuiCtrlSplashPulser::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled ){#ifdef _XBOX HXUIDC hDC = pRenderData->hDC; Minecraft *pMinecraft=Minecraft::GetInstance(); Font *font = pMinecraft->font;
wstring splash( GetText() );
// build and render with the game call
glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST);
RenderManager.Set_matrixDirty(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1280.0f, 720.0f, 0, 1000, 3000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2000); glColor4f(1.0f,1.0f,1.0f,1.0f);
glPushMatrix();
D3DXMATRIX matrix; CXuiControl xuiControl(m_hObj); xuiControl.GetFullXForm(&matrix); float bwidth,bheight; xuiControl.GetBounds(&bwidth,&bheight);
float xo = (matrix._41 + (bwidth*matrix._11)/2 ); float yo = (matrix._42 + (bheight*matrix._22) ); glTranslatef(xo, yo, 0);
glRotatef(-17, 0, 0, 1); float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 / 1000.0f * PI * 2) * 0.1f); sss*=(m_fScreenWidth/m_fRawWidth);
sss = sss * 100 / (font->width(splash) + 8 * 4); glScalef(sss, sss, sss); //drawCenteredString(font, splash, 0, -8, 0xffff00); font->drawShadow(splash, 0 - (font->width(splash)) / 2, -8, 0xffff00); glPopMatrix();
glDisable(GL_RESCALE_NORMAL); glEnable(GL_DEPTH_TEST);
XuiRenderRestoreState(hDC);
bHandled = TRUE;#endif return S_OK;}