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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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756 B · 29 lines
C++
at main
1234567891011121314151617181920212223242526272829#include "stdafx.h"
#include "..\..\..\Minecraft.World\FurnaceMenu.h"#include "..\..\..\Minecraft.World\FurnaceTileEntity.h"#include "XUI_Scene_Furnace.h"#include "XUI_Ctrl_BurnProgress.h"
int CXuiCtrlBurnProgress::GetValue(){ void* pvUserData; this->GetUserData( &pvUserData );
if( pvUserData != NULL ) { FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData;
// TODO This param is a magic number in Java but we should really define it somewhere with a name // I think it is the number of states of the progress display (ie the max value) return pFurnaceTileEntity->getBurnProgress( 24 ); }
return 0;}
void CXuiCtrlBurnProgress::GetRange(int *pnRangeMin, int *pnRangeMax){ *pnRangeMin = 0; *pnRangeMax = 24;}