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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.8 kB · 98 lines
C++
at main
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HRESULT CXuiControl4JComboBox::OnInit(XUIMessageInit *pInitData, BOOL& bHandled){ m_ListData.nItems=0; m_ListData.pItems=NULL;
return S_OK;}
void CXuiControl4JComboBox::SetData(LIST_ITEM_INFO *pItems,int iCount){ CXuiControl4JComboBox *pThis; HRESULT hr = XuiObjectFromHandle(m_hObj, (void **) &pThis);
// copy the data in pThis->m_ListData.pItems= new LIST_ITEM_INFO [iCount] ; memcpy(pThis->m_ListData.pItems,pItems,sizeof(LIST_ITEM_INFO)*iCount); pThis->m_ListData.nItems=iCount;
//InsertItems( 0, iCount );}
int CXuiControl4JComboBox::GetSelectedIndex(){ return XuiListGetCurSel(GetListObject(),NULL);}
// Gets called every frameHRESULT CXuiControl4JComboBox::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled){ if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) ) { pGetSourceTextData->szText = m_ListData.pItems[pGetSourceTextData->iItem].pwszText; bHandled = TRUE; } return S_OK;}
HRESULT CXuiControl4JComboBox::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData,BOOL& bHandled){ pGetItemCountData->cItems = m_ListData.nItems; bHandled = TRUE; return S_OK;}
HRESULT CXuiControl4JComboBox::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled){ return S_OK;
//if( ( 0 == pGetSourceImageData->iData ) && ( pGetSourceImageData->bItemData ) ) //{ // // Check for a brush
// if(m_ListData.pItems[pGetSourceImageData->iItem].hXuiBrush!=NULL) // { // pGetSourceImageData->hBrush=m_ListData.pItems[pGetSourceImageData->iItem].hXuiBrush; // } // else // { // pGetSourceImageData->szPath = // m_ListData.pItems[pGetSourceImageData->iItem].pwszImage; // } // bHandled = TRUE; //} //return S_OK;}
HRESULT CXuiControl4JComboBox::OnGetItemEnable(XUIMessageGetItemEnable *pGetItemEnableData,BOOL& bHandled){ if(m_ListData.pItems!=NULL && m_ListData.nItems!=0) { pGetItemEnableData->bEnabled = m_ListData.pItems[pGetItemEnableData->iItem].fEnabled; } bHandled = TRUE; return S_OK;}
//----------------------------------------------------------------------------------// Handler for the button press message.//----------------------------------------------------------------------------------HRESULT CXuiControl4JComboBox::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled){ // This assumes all buttons can only be pressed with the A button CScene_Base::HandleKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); if(hObjPressed==GetValueObject()) { XuiElementSetShow(GetListObject(),TRUE); XuiElementSetFocus(GetListObject()); rfHandled = TRUE; } return S_OK;}