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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 103 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103#pragma once
#include <set>#include <functional>
#ifndef __PS3__
typedef function<wstring(void)> StringBuilder;
#else
class StringBuilderCore{public: virtual wstring getString() = 0;};
struct StringBuilder{ shared_ptr<StringBuilderCore> m_coreBuilder; virtual wstring operator()() { return m_coreBuilder->getString(); } StringBuilder() {} StringBuilder(StringBuilderCore *core) { m_coreBuilder = shared_ptr<StringBuilderCore>(core); }};
class IdsStringBuilder : public StringBuilderCore{ const int m_ids;public: IdsStringBuilder(int ids) : m_ids(ids) {} virtual wstring getString(void) { return app.GetString(m_ids); }};#endif
using namespace std;
class UIString{protected: static int s_currentLanguage; static int s_currentLocale;
public: static bool setCurrentLanguage(); static int getCurrentLanguage();
protected: class UIStringCore : public enable_shared_from_this<UIStringCore> { private: int m_lastSetLanguage; int m_lastSetLocale;
int m_lastUpdatedLanguage; int m_lastUpdatedLocale;
wstring m_wstrCache;
bool m_bIsConstant;
StringBuilder m_fStringBuilder; public: UIStringCore(StringBuilder wstrBuilder); UIStringCore(const wstring &str);
wstring &getString();
bool hasNewString(); bool update(bool force);
bool needsUpdating(); void setUpdated(); };
shared_ptr<UIStringCore> m_core;
public: UIString(); UIString(int ids); // Create a dynamic UI string from a string id value.
UIString(StringBuilder wstrBuilder); // Create a dynamic UI string with a custom update function. // Create a UIString with a constant value. UIString(const string &constant); UIString(const wstring &constant); UIString(const wchar_t *constant);
~UIString();
bool empty(); bool compare(const UIString &uiString);
bool needsUpdating(); // Language has been change since the last time setUpdated was called. void setUpdated(); // The new text has been used.
wstring &getString();
const wchar_t *c_str(); unsigned int length();};