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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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632 B · 32 lines
C++
at main
1234567891011121314151617181920212223242526272829303132#include "stdafx.h"#include "UI.h"#include "UIScene_Timer.h"
UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
// In normal usage, we want to hide the new background that's used during texture pack reloading if(initData == 0) { m_controlBackground.setVisible(false); }}
wstring UIScene_Timer::getMoviePath(){ return L"Timer";}
void UIScene_Timer::reloadMovie(bool force){ // Never needs reloaded}
bool UIScene_Timer::needsReloaded(){ // Never needs reloaded return false;}