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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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8.8 kB · 344 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345#include "stdafx.h"#include "UI.h"#include "UIScene_TeleportMenu.h"#include "..\..\MultiPlayerLocalPlayer.h"#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"#include "..\..\MultiPlayerLocalPlayer.h"#include "..\..\ClientConnection.h"#include "TeleportCommand.h"
UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie(); TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam; if(m_teleportToPlayer) { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER)); } else { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME)); }
m_playerList.init(eControl_GamePlayers);
for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { m_playerNames[i] = L""; }
DWORD playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0; for(DWORD i = 0; i < playerCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount;
wstring playerName = L"";#ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else#endif { playerName = player->GetDisplayName(); }
int voiceStatus = 0; if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { // Muted image voiceStatus = 3; } else if( player->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } }
m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } }
g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
// get rid of the quadrant display if it's on ui.HidePressStart();}
wstring UIScene_TeleportMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"InGameTeleportMenuSplit"; } else { return L"InGameTeleportMenu"; }}
void UIScene_TeleportMenu::updateTooltips(){ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);}
void UIScene_TeleportMenu::handleDestroy(){ g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
m_parentLayer->removeComponent(eUIComponent_MenuBackground);}
void UIScene_TeleportMenu::handleGainFocus(bool navBack){ if( navBack ) g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);}
void UIScene_TeleportMenu::handleReload(){ DWORD playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0; for(DWORD i = 0; i < playerCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount;
wstring playerName = L"";#ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else#endif { playerName = player->GetDisplayName(); }
int voiceStatus = 0; if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { // Muted image voiceStatus = 3; } else if( player->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } }
m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } }
if(controlHasFocus(eControl_GamePlayers)) { m_playerList.setCurrentSelection(getControlChildFocus()); }}
void UIScene_TeleportMenu::tick(){ UIScene::tick();
for(DWORD i = 0; i < m_playersCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
if( player != NULL ) { m_players[i] = player->GetSmallId();
short icon = app.GetPlayerColour( m_players[i] );
if(icon != m_playersColourState[i]) { m_playersColourState[i] = icon; m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) ); }
wstring playerName = L"";#ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else#endif { playerName = player->GetDisplayName(); } if(playerName.compare( m_playerNames[i] ) != 0 ) { m_playerList.setButtonLabel(i, playerName); m_playerNames[i] = playerName; } } }}
void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key) { case ACTION_MENU_CANCEL: if(pressed && !repeat) { ui.PlayUISFX(eSFX_Back); navigateBack(); } break; case ACTION_MENU_OK:#ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS:#endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; }}
void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId){ app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId); switch((int)controlId) { case eControl_GamePlayers: int currentSelection = (int)childId; INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] ); INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); shared_ptr<GameCommandPacket> packet; if(m_teleportToPlayer) { packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID()); } else { packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID()); } ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad); conn->send( packet ); break; }}
void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving){ UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam; bool playerFound = false; int foundIndex = 0; for(int i = 0; i < scene->m_playersCount; ++i) { if(!playerFound && scene->m_players[i] == pPlayer->GetSmallId() ) { if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 ) { scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 ); } // Player removed playerFound = true; foundIndex = i; } }
if( playerFound ) { --scene->m_playersCount; scene->m_playersVoiceState[scene->m_playersCount] = 0; scene->m_playersColourState[scene->m_playersCount] = 0; scene->m_playerNames[scene->m_playersCount] = L""; scene->m_playerList.removeItem(scene->m_playersCount); }
if( !playerFound ) { // Player added scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId(); ++scene->m_playersCount;
wstring playerName = L"";#ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards))) { playerName = L"WWWWWWWWWWWWWWWW"; } else#endif { playerName = pPlayer->GetDisplayName(); }
int voiceStatus = 0; if(pPlayer != NULL && pPlayer->HasVoice() ) { if( pPlayer->IsMutedByLocalUser(scene->m_iPad) ) { // Muted image voiceStatus = 3; } else if( pPlayer->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } }
scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus); }}