Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
13 kB · 428 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428#include "stdafx.h"#include "UI.h"#include "UIScene_SettingsOptionsMenu.h"
#if defined(_XBOX_ONE)#define _ENABLE_LANGUAGE_SELECT#endif
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]={ IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL, IDS_DIFFICULTY_HARD};
int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]={ IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD};
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ m_bNavigateToLanguageSelector = false;
// Setup all the Iggy references we need for this scene initialiseMovie(); m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false); } else { //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption=false; }
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256]; for(unsigned int i = 0; i < 9; ++i) { if(i==0) { swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); } else { swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); }
} m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__) removeControl(&m_sliderAutosave,true);#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty // only the primary player gets to change the autosave and difficulty settings bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { bRemoveDifficulty=true; bRemoveAutosave=true; bRemoveInGameGamertags=true; }
if(!bNotInGame) // in the game { bRemoveDifficulty=true; if(!g_NetworkManager.IsHost()) { bRemoveAutosave=true; bRemoveInGameGamertags=true; } } if(bRemoveDifficulty) { m_labelDifficultyText.setVisible( false ); removeControl(&m_sliderDifficulty, true); }
if(bRemoveAutosave) { removeControl(&m_sliderAutosave, true); }
if(bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); }
// 4J-JEV: Changing languages in-game will produce many a bug. // MGH - disabled the language select for the patch build, we'll re-enable afterwards // 4J Stu - Removed it with a preprocessor def as we turn this off in various places#ifdef _ENABLE_LANGUAGE_SELECT if (app.GetGameStarted()) { removeControl( &m_buttonLanguageSelect, false ); } else { m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages); }#else removeControl( &m_buttonLanguageSelect, false );#endif
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1) {#if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);#endif }
m_labelDifficultyText.disableReinitialisation();}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu(){}
void UIScene_SettingsOptionsMenu::tick(){ UIScene::tick();
if (m_bNavigateToLanguageSelector) { m_bNavigateToLanguageSelector = false; setGameSettings(); ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector); }}
wstring UIScene_SettingsOptionsMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"SettingsOptionsMenuSplit"; } else { return L"SettingsOptionsMenu"; }}
void UIScene_SettingsOptionsMenu::updateTooltips(){ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);}
void UIScene_SettingsOptionsMenu::updateComponents(){ bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef()); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); }}
void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { setGameSettings(); navigateBack(); } break; case ACTION_MENU_OK:#ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS:#endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; }}
void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId){ //CD - Added for audio ui.PlayUISFX(eSFX_Press);
switch((int)controlId) { case eControl_Languages: m_bNavigateToLanguageSelector = true; break; }}
void UIScene_SettingsOptionsMenu::handleReload(){ m_bNavigateToLanguageSelector = false;
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; } else { //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption=false; }
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256]; for(unsigned int i = 0; i < 9; ++i) { if(i==0) { swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); } else { swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); }
} m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__) removeControl(&m_sliderAutosave,true);#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty // only the primary player gets to change the autosave and difficulty settings bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { bRemoveDifficulty=true; bRemoveAutosave=true; bRemoveInGameGamertags=true; }
if(!bNotInGame) // in the game { bRemoveDifficulty=true; if(!g_NetworkManager.IsHost()) { bRemoveAutosave=true; bRemoveInGameGamertags=true; } } if(bRemoveDifficulty) { m_labelDifficultyText.setVisible( false ); removeControl(&m_sliderDifficulty, true); }
if(bRemoveAutosave) { removeControl(&m_sliderAutosave, true); }
if(bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); }
// MGH - disabled the language select for the patch build, we'll re-enable afterwards // 4J Stu - Removed it with a preprocessor def as we turn this off in various places#ifdef _ENABLE_LANGUAGE_SELECT // 4J-JEV: Changing languages in-game will produce many a bug. if (app.GetGameStarted()) { removeControl( &m_buttonLanguageSelect, false ); } else { }#else removeControl( &m_buttonLanguageSelect, false );#endif
doHorizontalResizeCheck();}
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue){ int value = (int)currentValue; switch((int)sliderId) { case eControl_Autosave: m_sliderAutosave.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Autosave,value); // Update the autosave timer app.SetAutosaveTimerTime();
break; case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value); wstring wsText=app.GetString(m_iDifficultySettingA[value]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.setLabel(wsText.c_str()); break; }}
void UIScene_SettingsOptionsMenu::setGameSettings(){ // check the checkboxes app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
// the mashup option will only be shown if some worlds have been previously hidden if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) { // unhide all worlds app.EnableMashupPackWorlds(m_iPad); }
// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there //app.CheckGameSettingsChanged(true,pInputData->UserIndex);}