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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 37 lines
C
at main
12345678910111213141516171819202122232425262728293031323334353637#pragma once
#include "UIScene.h"
class UIScene_SettingsControlMenu : public UIScene{private: enum EControls { eControl_SensitivityInGame, eControl_SensitivityInMenu };
UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame") UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu") UI_END_MAP_ELEMENTS_AND_NAMES()public: UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_SettingsControlMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;} virtual void updateTooltips(); virtual void updateComponents();
protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);};