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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.2 kB · 110 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111#include "stdafx.h"#include "UI.h"#include "UIScene_ReinstallMenu.h"
UIScene_ReinstallMenu::UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
#if TO_BE_IMPLEMENTED XuiControlSetText(m_Buttons[eControl_Theme],app.GetString(IDS_REINSTALL_THEME)); XuiControlSetText(m_Buttons[eControl_Gamerpic1],app.GetString(IDS_REINSTALL_GAMERPIC_1)); XuiControlSetText(m_Buttons[eControl_Gamerpic2],app.GetString(IDS_REINSTALL_GAMERPIC_2)); XuiControlSetText(m_Buttons[eControl_Avatar1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1)); XuiControlSetText(m_Buttons[eControl_Avatar2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2)); XuiControlSetText(m_Buttons[eControl_Avatar3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));#endif}
wstring UIScene_ReinstallMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"ReinstallSplit"; } else { return L"ReinstallMenu"; }}
void UIScene_ReinstallMenu::updateTooltips(){ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);}
void UIScene_ReinstallMenu::updateComponents(){ bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
// 4J Stu - Do we want to show the logo in-game? //if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); //else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}}
void UIScene_ReinstallMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key) { case ACTION_MENU_CANCEL: if(pressed && !repeat) { navigateBack(); } break; case ACTION_MENU_OK:#ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS:#endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; }}
void UIScene_ReinstallMenu::handlePress(F64 controlId, F64 childId){#if TO_BE_IMPLEMENTED switch((int)controlId) { case BUTTON_HAO_CHANGESKIN: ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu); break; case BUTTON_HAO_HOWTOPLAY: ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu); break; case BUTTON_HAO_CONTROLS: ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu); break; case BUTTON_HAO_SETTINGS: ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu); break; case BUTTON_HAO_CREDITS: ui.NavigateToScene(m_iPad, eUIScene_Credits); break; case BUTTON_HAO_REINSTALL: ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu); break; case BUTTON_HAO_DEBUG: ui.NavigateToScene(m_iPad, eUIScene_DebugOptions); break; }#endif}