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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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5.3 kB · 203 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204#include "stdafx.h"#include "UI.h"#include "UIScene_HowToPlayMenu.h"
// strings for buttons in the list unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]={ IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics, IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud, IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative, IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory, IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest, IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting, IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace, IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser,
IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing, IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment, IDS_HOW_TO_PLAY_MENU_ANVIL, IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding, IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding, IDS_HOW_TO_PLAY_MENU_TRADING,
IDS_HOW_TO_PLAY_MENU_HORSES, IDS_HOW_TO_PLAY_MENU_BEACONS, IDS_HOW_TO_PLAY_MENU_FIREWORKS, IDS_HOW_TO_PLAY_MENU_HOPPERS, IDS_HOW_TO_PLAY_MENU_DROPPERS,
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal, IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,#ifdef _XBOX IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia, IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels,#endif IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions,};
// mapping the buttons to a scene valueunsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]={ eHowToPlay_WhatsNew, eHowToPlay_Basics, eHowToPlay_Multiplayer, eHowToPlay_HUD, eHowToPlay_Creative, eHowToPlay_Inventory, eHowToPlay_Chest, eHowToPlay_InventoryCrafting, eHowToPlay_Furnace, eHowToPlay_Dispenser,
eHowToPlay_Brewing, eHowToPlay_Enchantment, eHowToPlay_Anvil, eHowToPlay_FarmingAnimals, eHowToPlay_Breeding, eHowToPlay_Trading,
eHowToPlay_Horses, eHowToPlay_Beacons, eHowToPlay_Fireworks, eHowToPlay_Hoppers, eHowToPlay_Droppers,
eHowToPlay_NetherPortal, eHowToPlay_TheEnd,#ifdef _XBOX eHowToPlay_SocialMedia, eHowToPlay_BanList,#endif eHowToPlay_HostOptions,};
UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_buttonListHowTo.init(eControl_Buttons);
for(unsigned int i = 0; i < eHTPButton_Max; ++i) { // 4J Stu - Re-add for future platforms#if 0 // No What's New if(true) { if(!(i==eHTPButton_WhatsNew) ) { m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); } } else#endif { m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); } }
doHorizontalResizeCheck();}
wstring UIScene_HowToPlayMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"HowToPlayMenuSplit"; } else { return L"HowToPlayMenu"; }}
void UIScene_HowToPlayMenu::updateTooltips(){ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);}
void UIScene_HowToPlayMenu::updateComponents(){ bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); }}
void UIScene_HowToPlayMenu::handleReload(){ for(unsigned int i = 0; i < eHTPButton_Max; ++i) { // 4J Stu - Re-add for future platforms#if 0 // No What's New if(true) { if(!(i==eHTPButton_WhatsNew) ) { m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); } } else#endif { m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); } }
doHorizontalResizeCheck();}
void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); } break; case ACTION_MENU_OK:#ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS:#endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; }}
void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId){ if( (int)controlId == eControl_Buttons) { //CD - Added for audio ui.PlayUISFX(eSFX_Press);
unsigned int uiInitData; uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) ); ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) ); }}