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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.5 kB · 197 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197#include "stdafx.h"#include "UI.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\Minecraft.h"#include "UIScene_HopperMenu.h"
UIScene_HopperMenu::UIScene_HopperMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
HopperScreenInput *initData = (HopperScreenInput *)_initData;
m_labelDispenser.init(initData->hopper->getName());
Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Hopper_Menu, this); }
HopperMenu* menu = new HopperMenu( initData->inventory, initData->hopper );
m_containerSize = initData->hopper->getContainerSize(); Initialize( initData->iPad, menu, true, m_containerSize, eSectionHopperUsing, eSectionHopperMax );
m_slotListTrap.addSlots(0, 9);
delete initData;}
wstring UIScene_HopperMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"HopperMenuSplit"; } else { return L"HopperMenu"; }}
void UIScene_HopperMenu::handleReload(){ Initialize( m_iPad, m_menu, true, m_containerSize, eSectionHopperUsing, eSectionHopperMax );
m_slotListTrap.addSlots(0, 9);}
int UIScene_HopperMenu::getSectionColumns(ESceneSection eSection){ int cols = 0; switch( eSection ) { case eSectionHopperContents: cols = 5; break; case eSectionHopperInventory: cols = 9; break; case eSectionHopperUsing: cols = 9; break; default: assert( false ); break; } return cols;}
int UIScene_HopperMenu::getSectionRows(ESceneSection eSection){ int rows = 0; switch( eSection ) { case eSectionHopperContents: rows = 1; break; case eSectionHopperInventory: rows = 3; break; case eSectionHopperUsing: rows = 1; break; default: assert( false ); break; } return rows;}
void UIScene_HopperMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ){ switch( eSection ) { case eSectionHopperContents: pPosition->x = m_slotListTrap.getXPos(); pPosition->y = m_slotListTrap.getYPos(); break; case eSectionHopperInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionHopperUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; }}
void UIScene_HopperMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ){ UIVec2D sectionSize; switch( eSection ) { case eSectionHopperContents: sectionSize.x = m_slotListTrap.getWidth(); sectionSize.y = m_slotListTrap.getHeight(); break; case eSectionHopperInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionHopperUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; }
int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y;}
void UIScene_HopperMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y){ int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionHopperContents: slotList = &m_slotListTrap; break; case eSectionHopperInventory: slotList = &m_slotListInventory; break; case eSectionHopperUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; } slotList->setHighlightSlot(index);}
UIControl *UIScene_HopperMenu::getSection(ESceneSection eSection){ UIControl *control = NULL; switch( eSection ) { case eSectionHopperContents: control = &m_slotListTrap; break; case eSectionHopperInventory: control = &m_slotListInventory; break; case eSectionHopperUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control;}