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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.9 kB · 234 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235#include "stdafx.h"#include "UI.h"#include "UIScene_HelpAndOptionsMenu.h"#include "..\..\Minecraft.h"
UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN); m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY); m_buttons[BUTTON_HAO_CONTROLS].init(IDS_CONTROLS,BUTTON_HAO_CONTROLS); m_buttons[BUTTON_HAO_SETTINGS].init(IDS_SETTINGS,BUTTON_HAO_SETTINGS); m_buttons[BUTTON_HAO_CREDITS].init(IDS_CREDITS,BUTTON_HAO_CREDITS); //m_buttons[BUTTON_HAO_REINSTALL].init(app.GetString(IDS_REINSTALL_CONTENT),BUTTON_HAO_REINSTALL); m_buttons[BUTTON_HAO_DEBUG].init(IDS_DEBUG_SETTINGS,BUTTON_HAO_DEBUG);
/* 4J-TomK - we should never remove a control before the other buttons controls are initialised! (because vita touchboxes are rebuilt on remove since the remaining positions might change) */ // We don't have a reinstall content, so remove the button removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
#ifdef _FINAL_BUILD removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);#else if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);#endif
#ifdef _XBOX_ONE // 4J-PB - in order to buy the skin packs, we need the signed offer ids for them, which we get in the availability info // we need to retrieve this info though, so do it here app.AddDLCRequest(e_Marketplace_Content); // content is skin packs, texture packs and mash-up packs
// we also need to mount the local DLC so we can tell what's been purchased app.StartInstallDLCProcess(iPad);#endif
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed? if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame) { // We should show the reinstall menu app.DebugPrintf("Reinstall Menu required...\n"); } else { removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false); }
if(app.GetLocalPlayerCount()>1) { // no credits in splitscreen removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
#if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);#endif if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false); } }
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad)) { removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false); }
// 4J-TomK Moved horizontal resize check to the end to prevent horizontal scaling for buttons that might get removed anyways (debug options for example) doHorizontalResizeCheck();
//StorageManager.TMSPP_GetUserQuotaInfo(C4JStorage::eGlobalStorage_TitleUser,iPad); //StorageManager.WebServiceRequestGetFriends(iPad);}
UIScene_HelpAndOptionsMenu::~UIScene_HelpAndOptionsMenu(){}
wstring UIScene_HelpAndOptionsMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"HelpAndOptionsMenuSplit"; } else { return L"HelpAndOptionsMenu"; }}
void UIScene_HelpAndOptionsMenu::updateTooltips(){ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);}
void UIScene_HelpAndOptionsMenu::updateComponents(){ bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}}
void UIScene_HelpAndOptionsMenu::handleReload(){#ifdef _FINAL_BUILD removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);#else if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);#endif
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed? if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame) { // We should show the reinstall menu app.DebugPrintf("Reinstall Menu required...\n"); } else { removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false); }
if(app.GetLocalPlayerCount()>1) { // no credits in splitscreen removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
#if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);#endif if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false); } }
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad)) {#if TO_BE_IMPLEMENTED m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE); m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE); // set the focus to the second button
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);#endif }
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad)) { removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false); }
doHorizontalResizeCheck();}
void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key) { case ACTION_MENU_CANCEL: if(pressed && !repeat) { navigateBack(); } break; case ACTION_MENU_OK:#ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS:#endif //CD - Added for audio if(pressed) { ui.PlayUISFX(eSFX_Press); }
case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; }}
void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId){ switch((int)controlId) { case BUTTON_HAO_CHANGESKIN: ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu); break; case BUTTON_HAO_HOWTOPLAY: ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu); break; case BUTTON_HAO_CONTROLS: ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu); break; case BUTTON_HAO_SETTINGS: ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu); break; case BUTTON_HAO_CREDITS: ui.NavigateToScene(m_iPad, eUIScene_Credits); break; case BUTTON_HAO_REINSTALL: ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu); break; case BUTTON_HAO_DEBUG: ui.NavigateToScene(m_iPad, eUIScene_DebugOptions); break; }}