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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.0 kB · 233 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233#include "stdafx.h"#include "UI.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\Minecraft.h"#include "..\..\LocalPlayer.h"#include "UIScene_FireworksMenu.h"
UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
FireworksScreenInput *initData = (FireworksScreenInput *)_initData;
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this); }
FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z );
Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); ShowLargeCraftingGrid(true);
delete initData;}
wstring UIScene_FireworksMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"FireworksMenuSplit"; } else { return L"FireworksMenu"; }}
void UIScene_FireworksMenu::handleReload(){ Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax ); m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); ShowLargeCraftingGrid(true);}
int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection){ int cols = 0; switch( eSection ) { case eSectionFireworksIngredients: cols = 3; break; case eSectionFireworksResult: cols = 1; break; case eSectionFireworksInventory: cols = 9; break; case eSectionFireworksUsing: cols = 9; break; default: assert( false ); break; } return cols;}
int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection){ int rows = 0; switch( eSection ) { case eSectionFireworksIngredients: rows = 3; break; case eSectionFireworksResult: rows = 1; break; case eSectionFireworksInventory: rows = 3; break; case eSectionFireworksUsing: rows = 1; break; default: assert( false ); break; } return rows;}
void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ){ switch( eSection ) { case eSectionFireworksIngredients: pPosition->x = m_slotList3x3.getXPos(); pPosition->y = m_slotList3x3.getYPos(); break; case eSectionFireworksResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; case eSectionFireworksInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionFireworksUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; }}
void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ){ UIVec2D sectionSize; switch( eSection ) { case eSectionFireworksIngredients: sectionSize.x = m_slotList3x3.getWidth(); sectionSize.y = m_slotList3x3.getHeight(); break; case eSectionFireworksResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; case eSectionFireworksInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionFireworksUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; }
int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y;}
void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y){ int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionFireworksIngredients: slotList = &m_slotList3x3; break; case eSectionFireworksResult: slotList = &m_slotListResult; break; case eSectionFireworksInventory: slotList = &m_slotListInventory; break; case eSectionFireworksUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; } slotList->setHighlightSlot(index);}
UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection){ UIControl *control = NULL; switch( eSection ) { case eSectionFireworksIngredients: control = &m_slotList3x3; break; case eSectionFireworksResult: control = &m_slotListResult; break; case eSectionFireworksInventory: control = &m_slotListInventory; break; case eSectionFireworksUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control;}
// bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting gridvoid UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow){ app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow);
IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bShow; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value );}