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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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7.2 kB · 284 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285#include "stdafx.h"#include "UI.h"#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\Minecraft.h"#include "UIScene_EnchantingMenu.h"
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
m_enchantButton[0].init(0); m_enchantButton[1].init(1); m_enchantButton[2].init(2);
EnchantingScreenInput *initData = (EnchantingScreenInput *)_initData; m_labelEnchant.init( initData->name.empty() ? app.GetString(IDS_ENCHANT) : initData->name );
Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this); } EnchantmentMenu *menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
Initialize( initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_ENCHANTING);
delete initData;}
wstring UIScene_EnchantingMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"EnchantingMenuSplit"; } else { return L"EnchantingMenu"; }}
void UIScene_EnchantingMenu::handleReload(){ Initialize( m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);}
int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection){ int cols = 0; switch( eSection ) { case eSectionEnchantSlot: cols = 1; break; case eSectionEnchantInventory: cols = 9; break; case eSectionEnchantUsing: cols = 9; break; default: assert( false ); break; }; return cols;}
int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection){ int rows = 0; switch( eSection ) { case eSectionEnchantSlot: rows = 1; break; case eSectionEnchantInventory: rows = 3; break; case eSectionEnchantUsing: rows = 1; break; default: assert( false ); break; }; return rows;}
void UIScene_EnchantingMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ){ switch( eSection ) { case eSectionEnchantSlot: pPosition->x = m_slotListIngredient.getXPos(); pPosition->y = m_slotListIngredient.getYPos(); break; case eSectionEnchantInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionEnchantUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; case eSectionEnchantButton1: pPosition->x = m_enchantButton[0].getXPos(); pPosition->y = m_enchantButton[0].getYPos(); break; case eSectionEnchantButton2: pPosition->x = m_enchantButton[1].getXPos(); pPosition->y = m_enchantButton[1].getYPos(); break; case eSectionEnchantButton3: pPosition->x = m_enchantButton[2].getXPos(); pPosition->y = m_enchantButton[2].getYPos(); break; default: assert( false ); break; };}
void UIScene_EnchantingMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ){ UIVec2D sectionSize; switch( eSection ) { case eSectionEnchantSlot: sectionSize.x = m_slotListIngredient.getWidth(); sectionSize.y = m_slotListIngredient.getHeight(); break; case eSectionEnchantInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionEnchantUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; case eSectionEnchantButton1: sectionSize.x = m_enchantButton[0].getWidth(); sectionSize.y = m_enchantButton[0].getHeight(); break; case eSectionEnchantButton2: sectionSize.x = m_enchantButton[1].getWidth(); sectionSize.y = m_enchantButton[1].getHeight(); break; case eSectionEnchantButton3: sectionSize.x = m_enchantButton[2].getWidth(); sectionSize.y = m_enchantButton[2].getHeight(); break; default: assert( false ); break; };
if(IsSectionSlotList(eSection)) { int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } else { GetPositionOfSection(eSection, pPosition); pSize->x = sectionSize.x; pSize->y = sectionSize.y; }}
void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y){ int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionEnchantSlot: slotList = &m_slotListIngredient; break; case eSectionEnchantInventory: slotList = &m_slotListInventory; break; case eSectionEnchantUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; };
slotList->setHighlightSlot(index);}
UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection){ UIControl *control = NULL; switch( eSection ) { case eSectionEnchantSlot: control = &m_slotListIngredient; break; case eSectionEnchantInventory: control = &m_slotListInventory; break; case eSectionEnchantUsing: control = &m_slotListHotbar; break; case eSectionEnchantButton1: control = &m_enchantButton[0]; break; case eSectionEnchantButton2: control = &m_enchantButton[1]; break; case eSectionEnchantButton3: control = &m_enchantButton[2]; break; default: assert( false ); break; }; return control;}
void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region){ Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
if(wcscmp((wchar_t *)region->name,L"EnchantmentBook")==0) { // Setup GDraw, normal game render states and matrices CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region); delete customDrawRegion;
m_enchantBook.render(region);
// Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { int slotId = -1; swscanf((wchar_t*)region->name,L"slot_Button%d",&slotId); if(slotId >= 0) { // Setup GDraw, normal game render states and matrices CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region); delete customDrawRegion;
m_enchantButton[slotId-1].render(region);
// Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { UIScene_AbstractContainerMenu::customDraw(region); } }}