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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 69 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869#pragma once#ifdef _DEBUG_MENUS_ENABLED#include "UIScene.h"
class UIScene_DebugSetCamera : public UIScene{private: enum eControls { eControl_CamX, eControl_CamY, eControl_CamZ, eControl_YRot, eControl_Elevation, eControl_LockPlayer, eControl_Teleport, };
typedef struct _FreezePlayerParam { int player; bool freeze; } FreezePlayerParam;
DebugSetCameraPosition *currentPosition; FreezePlayerParam *fpp;
eControls m_keyboardCallbackControl;
public: UIScene_DebugSetCamera(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_DebugSetCamera;}
protected: UIControl_TextInput m_textInputX, m_textInputY, m_textInputZ, m_textInputYRot, m_textInputElevation; UIControl_CheckBox m_checkboxLockPlayer; UIControl_Button m_buttonTeleport; UIControl_Label m_labelTitle, m_labelCamX, m_labelCamY, m_labelCamZ, m_labelYRotElev; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_textInputX, "CamX") UI_MAP_ELEMENT( m_textInputY, "CamY") UI_MAP_ELEMENT( m_textInputZ, "CamZ") UI_MAP_ELEMENT( m_textInputYRot, "YRot") UI_MAP_ELEMENT( m_textInputElevation, "Elevation") UI_MAP_ELEMENT( m_checkboxLockPlayer, "LockPlayer") UI_MAP_ELEMENT( m_buttonTeleport, "Teleport")
UI_MAP_ELEMENT( m_labelTitle, "LabelTitle") UI_MAP_ELEMENT( m_labelCamX, "LabelCamX") UI_MAP_ELEMENT( m_labelCamY, "LabelCamY") UI_MAP_ELEMENT( m_labelCamZ, "LabelCamZ") UI_MAP_ELEMENT( m_labelYRotElev, "LabelYRotElev") UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected: void handlePress(F64 controlId, F64 childId); virtual void handleCheckboxToggled(F64 controlId, bool selected);
private: static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes);};#endif