Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
2.7 kB · 96 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697#include "stdafx.h"#include "UI.h"#include "UIScene_DebugOptions.h"
LPCWSTR UIScene_DebugOptionsMenu::m_DebugCheckboxTextA[eDebugSetting_Max+1]={ L"Load Saves From Local Folder Mode", L"Write Saves To Local Folder Mode", L"Freeze Players", //L"Not Used", L"Display Safe Area", L"Mobs don't attack", L"Freeze Time", L"Disable Weather", L"Craft Anything", L"Use DPad for debug", L"Mobs don't tick", L"Art tools", //L"Instant Mine", L"Show UI Console", L"Distributable Save", L"Debug Leaderboards", L"Height-Water Maps", L"Superflat Nether", //L"Light/Dark background", L"More lightning when thundering", L"Biome override", //L"Go To End", L"Go To Overworld", L"Unlock All DLC", //L"Toggle Font", L"Show Marketing Guide",};
UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
unsigned int uiDebugBitmask=app.GetGameSettingsDebugMask(iPad);
IggyValuePath *root = IggyPlayerRootPath ( getMovie() ); for(m_iTotalCheckboxElements = 0; m_iTotalCheckboxElements < eDebugSetting_Max && m_iTotalCheckboxElements < 21; ++m_iTotalCheckboxElements) { wstring label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]); m_checkboxes[m_iTotalCheckboxElements].init(label,m_iTotalCheckboxElements,(uiDebugBitmask&(1<<m_iTotalCheckboxElements)) ? true : false); }}
wstring UIScene_DebugOptionsMenu::getMoviePath(){ return L"DebugOptionsMenu";}
void UIScene_DebugOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ //app.DebugPrintf("UIScene_DebugOptionsMenu handling input for pad %d, key %d, repeat- %s, pressed- %s, released- %s\n", iPad, key, repeat?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
switch(key) { case ACTION_MENU_CANCEL: if(pressed) { int iCurrentBitmaskIndex=0; unsigned int uiDebugBitmask=0L; for(int i=0;i<m_iTotalCheckboxElements;i++) { uiDebugBitmask|=m_checkboxes[i].IsChecked()?(1<<iCurrentBitmaskIndex):0; iCurrentBitmaskIndex++; }
if(uiDebugBitmask!=app.GetGameSettingsDebugMask(iPad)) { app.SetGameSettingsDebugMask(iPad,uiDebugBitmask); if(app.DebugSettingsOn()) { app.ActionDebugMask(iPad); } else { // force debug mask off app.ActionDebugMask(iPad,true); }
app.CheckGameSettingsChanged(true,iPad); }
navigateBack(); } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; }}