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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 50 lines
C
at main
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#include "UIScene.h"
class UIScene_DLCMainMenu : public UIScene{private: enum EControls { eControl_OffersList, };
UIControl_DynamicButtonList m_buttonListOffers; UIControl_Label m_labelOffers, m_labelXboxStore; UIControl m_Timer; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_buttonListOffers, "OffersList") UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title") UI_MAP_ELEMENT( m_Timer, "Timer") if(m_loadedResolution == eSceneResolution_1080) { UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" ) } UI_END_MAP_ELEMENTS_AND_NAMES()
static int ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) bool m_bCategoriesShown;#endif
public: UIScene_DLCMainMenu(int iPad, void *initData, UILayer *parentLayer); ~UIScene_DLCMainMenu(); virtual void handleTimerComplete(int id); virtual void handleGainFocus(bool navBack);
virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu;} virtual void tick(); virtual void updateTooltips();
protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath();
public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handlePress(F64 controlId, F64 childId);};