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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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14 kB · 477 lines
C++
at main
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#include "..\Minecraft.World\JavaMath.h"#include "..\..\LocalPlayer.h"#include "..\Tutorial\Tutorial.h"#include "..\Tutorial\TutorialMode.h"#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#ifdef __PSVITA__#define GAME_CREATIVE_TOUCHUPDATE_TIMER_ID 0#define GAME_CREATIVE_TOUCHUPDATE_TIMER_TIME 100#endif
UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer){ // Setup all the Iggy references we need for this scene initialiseMovie();
InventoryScreenInput *initData = (InventoryScreenInput *)_initData;
shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, L"", false, TabSpec::MAX_SIZE )); itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory);
Initialize( initData->iPad, itemPickerMenu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, initData->bNavigateBack);
m_labelInventory.setLabel( L"" ); m_bFirstCall=true;
//m_slotListContainer.addSlots(0,TabSpec::MAX_SIZE); //m_slotListHotbar.addSlots(TabSpec::MAX_SIZE,TabSpec::MAX_SIZE + 9); for(unsigned int i = 0; i < TabSpec::MAX_SIZE; ++i) { m_slotListContainer.addSlot(i); }
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { m_slotListHotbar.addSlot(i); }
Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Creative_Inventory_Menu, this); }
if(initData) delete initData;
m_curTab = eCreativeInventoryTab_COUNT; switchTab(eCreativeInventoryTab_BuildingBlocks);
#ifdef __PSVITA__ // initialise vita touch controls with ids for(unsigned int i = 0; i < ETouchInput_Count; ++i) { m_TouchInput[i].init(i); }#endif}
wstring UIScene_CreativeMenu::getMoviePath(){ if(app.GetLocalPlayerCount() > 1) { return L"CreativeMenuSplit"; } else { return L"CreativeMenu"; }}
#ifdef __PSVITA__UIControl* UIScene_CreativeMenu::GetMainPanel(){ return &m_controlMainPanel;}
void UIScene_CreativeMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased){ // perform action on release if(bReleased) { if(iId >= eCreativeInventoryTab_BuildingBlocks && iId <= eCreativeInventoryTab_Misc) { switchTab((ECreativeInventoryTabs)iId); ui.PlayUISFX(eSFX_Focus); } } if(bRepeat && iId == ETouchInput_TouchSlider && specs[m_curTab]->getPageCount() > 1) { // calculate relative touch position on slider float fPosition = ((float)y - (float)m_TouchInput[ETouchInput_TouchSlider].getYPos() - m_controlMainPanel.getYPos()) / (float)m_TouchInput[ETouchInput_TouchSlider].getHeight(); // clamp if(fPosition > 1) fPosition = 1.0f; else if(fPosition < 0) fPosition = 0.0f;
// calculate page position according to page count int iCurrentPage = Math::round(fPosition * (specs[m_curTab]->getPageCount() - 1)); // set tab page m_tabPage[m_curTab] = iCurrentPage;
// update tab switchTab(m_curTab); }}
void UIScene_CreativeMenu::handleTouchBoxRebuild(){ addTimer(GAME_CREATIVE_TOUCHUPDATE_TIMER_ID,GAME_CREATIVE_TOUCHUPDATE_TIMER_TIME);}
void UIScene_CreativeMenu::handleTimerComplete(int id){ if(id == GAME_CREATIVE_TOUCHUPDATE_TIMER_ID) { // we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls GetMainPanel()->UpdateControl(); ui.TouchBoxRebuild(this); killTimer(GAME_CREATIVE_TOUCHUPDATE_TIMER_ID); }}#endif
void UIScene_CreativeMenu::handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey){ switch(eSection) { case eSectionInventoryCreativeTab_0: case eSectionInventoryCreativeTab_1: case eSectionInventoryCreativeTab_2: case eSectionInventoryCreativeTab_3: case eSectionInventoryCreativeTab_4: case eSectionInventoryCreativeTab_5: case eSectionInventoryCreativeTab_6: case eSectionInventoryCreativeTab_7: { ECreativeInventoryTabs tab = (ECreativeInventoryTabs)((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0); if(tab != m_curTab) { switchTab(tab); ui.PlayUISFX(eSFX_Focus); } } break; case eSectionInventoryCreativeSlider: ScrollBar(this->m_pointerPos); break; }}
void UIScene_CreativeMenu::handleReload(){ Initialize( m_iPad, m_menu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, m_bNavigateBack );
for(unsigned int i = 0; i < TabSpec::MAX_SIZE; ++i) { m_slotListContainer.addSlot(i); }
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { m_slotListHotbar.addSlot(i); } ECreativeInventoryTabs lastTab = m_curTab; m_curTab = eCreativeInventoryTab_COUNT; switchTab(lastTab);}
void UIScene_CreativeMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled){ // 4J-PB - going to ignore repeats on this scene if(repeat) return;
//app.DebugPrintf("UIScene_CreativeMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
int dir = 1; switch(key) { case VK_PAD_LSHOULDER: dir = -1; // Fall through intentional case VK_PAD_RSHOULDER: { ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); } break; case VK_PAD_LTRIGGER: // change the potion strength { ++m_tabDynamicPos[m_curTab]; if(m_tabDynamicPos[m_curTab] >= specs[m_curTab]->m_dynamicGroupsCount) m_tabDynamicPos[m_curTab] = 0; switchTab(m_curTab); } break; default: UIScene_AbstractContainerMenu::handleInput(iPad,key,repeat,pressed,released,handled); break; }}
void UIScene_CreativeMenu::updateTabHighlightAndText(ECreativeInventoryTabs tab){ IggyDataValue result; IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)tab;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetActiveTab , 1 , value );
m_labelInventory.setLabel(app.GetString(specs[tab]->m_descriptionId));}
int UIScene_CreativeMenu::getSectionColumns(ESceneSection eSection){ int cols = 0; switch( eSection ) { case eSectionInventoryCreativeSelector: cols = 10; break; case eSectionInventoryCreativeUsing: cols = 9; break; default: assert( false ); break; } return cols;}
int UIScene_CreativeMenu::getSectionRows(ESceneSection eSection){ int rows = 0; switch( eSection ) { case eSectionInventoryCreativeSelector: rows = 5; break; case eSectionInventoryCreativeUsing: rows = 1; break; default: assert( false ); break; } return rows;}
void UIScene_CreativeMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ){ switch( eSection ) { case eSectionInventoryCreativeSelector: pPosition->x = m_slotListContainer.getXPos(); pPosition->y = m_slotListContainer.getYPos(); break; case eSectionInventoryCreativeUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; case eSectionInventoryCreativeTab_0: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_0].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_0].getYPos(); break; case eSectionInventoryCreativeTab_1: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_1].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_1].getYPos(); break; case eSectionInventoryCreativeTab_2: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_2].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_2].getYPos(); break; case eSectionInventoryCreativeTab_3: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_3].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_3].getYPos(); break; case eSectionInventoryCreativeTab_4: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_4].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_4].getYPos(); break; case eSectionInventoryCreativeTab_5: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_5].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_5].getYPos(); break; case eSectionInventoryCreativeTab_6: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_6].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_6].getYPos(); break; case eSectionInventoryCreativeTab_7: pPosition->x = m_TouchInput[ETouchInput_TouchPanel_7].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchPanel_7].getYPos(); break; case eSectionInventoryCreativeSlider: pPosition->x = m_TouchInput[ETouchInput_TouchSlider].getXPos(); pPosition->y = m_TouchInput[ETouchInput_TouchSlider].getYPos(); break; default: assert( false ); break; }}
void UIScene_CreativeMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ){ UIVec2D sectionSize;
switch( eSection ) { case eSectionInventoryCreativeSelector: sectionSize.x = m_slotListContainer.getWidth(); sectionSize.y = m_slotListContainer.getHeight(); break; case eSectionInventoryCreativeUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; case eSectionInventoryCreativeTab_0: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_0].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_0].getHeight(); break; case eSectionInventoryCreativeTab_1: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_1].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_1].getHeight(); break; case eSectionInventoryCreativeTab_2: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_2].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_2].getHeight(); break; case eSectionInventoryCreativeTab_3: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_3].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_3].getHeight(); break; case eSectionInventoryCreativeTab_4: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_4].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_4].getHeight(); break; case eSectionInventoryCreativeTab_5: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_5].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_5].getHeight(); break; case eSectionInventoryCreativeTab_6: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_6].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_6].getHeight(); break; case eSectionInventoryCreativeTab_7: sectionSize.x = m_TouchInput[ETouchInput_TouchPanel_7].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchPanel_7].getHeight(); break; case eSectionInventoryCreativeSlider: sectionSize.x = m_TouchInput[ETouchInput_TouchSlider].getWidth(); sectionSize.y = m_TouchInput[ETouchInput_TouchSlider].getHeight(); break; default: assert( false ); break; }
if(IsSectionSlotList(eSection)) { int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } else { GetPositionOfSection(eSection, pPosition); pSize->x = sectionSize.x; pSize->y = sectionSize.y; }}
void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y){ int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionInventoryCreativeSelector: slotList = &m_slotListContainer; break; case eSectionInventoryCreativeUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; }
slotList->setHighlightSlot(index);}
UIControl *UIScene_CreativeMenu::getSection(ESceneSection eSection){ UIControl *control = NULL; switch( eSection ) { case eSectionInventoryCreativeSelector: control = &m_slotListContainer; break; case eSectionInventoryCreativeUsing: control = &m_slotListHotbar; break; case eSectionInventoryCreativeTab_0: control = &m_TouchInput[ETouchInput_TouchPanel_0]; break; case eSectionInventoryCreativeTab_1: control = &m_TouchInput[ETouchInput_TouchPanel_1]; break; case eSectionInventoryCreativeTab_2: control = &m_TouchInput[ETouchInput_TouchPanel_2]; break; case eSectionInventoryCreativeTab_3: control = &m_TouchInput[ETouchInput_TouchPanel_3]; break; case eSectionInventoryCreativeTab_4: control = &m_TouchInput[ETouchInput_TouchPanel_4]; break; case eSectionInventoryCreativeTab_5: control = &m_TouchInput[ETouchInput_TouchPanel_5]; break; case eSectionInventoryCreativeTab_6: control = &m_TouchInput[ETouchInput_TouchPanel_6]; break; case eSectionInventoryCreativeTab_7: control = &m_TouchInput[ETouchInput_TouchPanel_7]; break; case eSectionInventoryCreativeSlider: control = &m_TouchInput[ETouchInput_TouchSlider]; break; default: assert( false ); break; } return control;}
void UIScene_CreativeMenu::updateScrollCurrentPage(int currentPage, int pageCount){ IggyDataValue result; IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)pageCount;
value[1].type = IGGY_DATATYPE_number; value[1].number = (F64)currentPage - 1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetScrollBar , 2 , value );}